Carbineer Archive
Thread: Working on a Carbineer Suit
Ackdel wrote:
well, the thing is, you have to remember that any skill bonuses from your clothing cap at +25. So once you have an Aiming +25 in your helm, there's no sense in wasting Carbine Aiming skill tapes anywhere else.
As far as standing a chance in PvP combat...I suppose that depends on who you're fighting.
They also do not stack in the same piece of armor/clothing. Two +3 Accurazcys put into one piece of socketed armor will esult in a +3 Accuracy - the second tape/attachment is wasted.
Do +25 attachments even drop anymore?
it'd be smarter to use comp bracers/biceps for all the armor stuff (not the indestructable stuff), because they get hit less.
thats very impressive, i'm working on a suit as well, but its nothing like that yet, mine gives me a total of +18 speed, +15 accuracy, +11 accuracy while moving.... i am hoping to get them to +25's but i haven't gotten any more attachments lately.
Xerses
Message Edited by str8mix on 03-25-2004 11:52 PM
Ubese in PvP LOL LOL LOL
You better have 80+% Comp from head to toe in PvP.
My Carbineer Comp Suit (55% only
)is:
+9 Carbine Accuracy
+18 Carbine Accuracy while Moving
+6 Carbine Aiming
+25 Carbine Speed
+17 Bleed Defense
+10 Counterattack
+6 Def vs. Blind
+14 Def vs. Dizzy
+5 Def vs. Stun
+5 Ranged Defense
But the real key is the new food/drink that can be used, my totals become:
+45 Def vs. Dizzy
45% damage reduction
+42% accuracy bonus
+117 Def vs. KD
+400 Brandy
+600 Blue Milk when needed
+500 Muon for emergencies
And of course 2200+ Doc Buffs
Now that is lethal in PvP, I just wish my new 85% Comp Suit had those attachments.....
Message Edited by TAfirehawk on 03-26-2004 08:59 AM