Carbineer Archive
Thread: What Special do you use for Lairs?
Burstshot1, Fullautosingle2, Wildshot or Crippling shot?
Wouldn't this be a DPS situation where you want to get the job done as quickley as possible?
Also does anyone have the exact Damage and Delay modifiers for these specials....www.swgcenter is kinda off...
-Ribbit
I just pull out a DH17 and use normal attacks and leave my computer for a few minutes. That's with faction lairs with 64K HAM usually.
Creature lairs arent as bad since they take damage when they spawn, and take increased damage when they are "empty". So I just pump them full of Burst Shots or crippling. Go prone while your attacking it since it vastly increases your attack speed I beleive.
I actually use a Stocked Laser Carbine (powered up it is 115-455) that is sliced for speed @ 2.5 ... with my speed mod of +63 (Corsec boots) i fire for the cap at 1 second.
Funny thing is I can leave, have a smoke, alt tab out of SWG, check my email ... see what the weather is going to be tomorrow and the lair still isn't done.![]()
Suggestion:
Use C12 grenades on the lairs. Does good damage, C12s aren't hellaciously expensive, and best, you'll get 100% combat exp for the lair. Works best, in that respect, on critter lairs.
Athein
I never use specials on lairs, just normal attacks. Since I'm "economic" I tend to use a gun without any powerups either. Right now I use one of my own crafted Snub DH17s as lair buster. I could use a better gun but its kinda cool to use one of my own guns that are servicable.
I happen to be a BH/carbineer so for lairs, I whip out a llc. I have no skills in llc, I just use the default attack. It saves wear and tear on my precious carbines and since it fires slow while doing big damage, it wears out slow.
It is really odd...on some planets I get a HUGE damage bonus when their are no creature guards (like it is supposed to be) and on other planets I get none. I wish this worked...