Carbineer Archive

Thread: Why do pistols do more dmg than carbines???

MasterSith88
Sat Nov 01, 2003 7:35 pm
#1

Ok, i found this pic of a scatter pistol (yes its krayt, sliced, and powered up) and am wondering if we have any chance to top this.



*note- look at the speed too, it sure as hell isnt as high as ours



http://groups.msn.com/_Secure/0QwDOAn0UhryP0w6aUHo6aGezvHtI9ki7*fJK40znekr8q3V83TLdfJZGJ6*5Jt4t8NDK6WPaLC**qIe!W*m4b!UMa6*cddz2f7iQnJv8HV8/scatter02.jpg?dc=4675445413116366168






SpaceHawk
~ Master Swordsman ~
~ Master Pistoleer ~

Aram1
Sat Nov 01, 2003 8:12 pm
#2

You could probably come CLOSE to that max with a kryat laser carbine, but it wouldnt have the high of min, nor would it be anywhere close to .8 speed.


You'd probably need to make a laser carbine with best resources + good kryat tissue + really good damage slice , in which case the speed would be like 3.5 or up.


.8 speed is kind of dumb anyways, speed cap is 1.0.

sumanikaeda
Sat Nov 01, 2003 8:14 pm
#3

Nah, pistols are the full automatic machine guns in this game


Rifles, for a master, are the same...



Carbine is.... well... I'm not quite sure, but I think it's closest to a board.. with a nail in it.

Randak2004
Sat Nov 01, 2003 8:18 pm
#4

a bord with a nail in it is the melle,we are the closet to....ummmm.... you know those old fake plastic guns,when you pulled the trigger it created sparks in it;we are like one of thoose but like a carbine.



HaZaRd-CautioN
Wookiee Bounty Hunter/Tempest
0,1,1,1(so far)

1 OF 4 CautioNs
sumanikaeda
Sat Nov 01, 2003 8:39 pm
#5

Yeah, but.. with a nail in it... I mean, it has to hurt us somehow right?
Kaffis
Sat Nov 01, 2003 9:49 pm
#6

Oh, you meant a nail in the grip! Ok, sounds about right.
Kaffis
Sat Nov 01, 2003 9:51 pm
#7

For the record, that's the BH pistol. Not that it should matter -- carbines are supposed to be slower (and for you "but we're the automatic weapons in this game" people, that means that our burst of fire is slower than the pistoleer's single shot) for more damage (again, because ours is a burst).



Too bad Krayt tissue screws us over by giving the same upgrade to each type of weapon -- which means it's a much larger percentage increase for pistols.

DarkLurker
Mon Nov 03, 2003 3:31 am
#8

that's scatter is nice drooolll beats my 421 max damage scatter Come close to my 508 krayt laser carbine.


Yes you do have a chance to top this and this is what you need. 4 identical high dmg bonus krayt tissues, and however many nym feed mechanism a laser carbine requires. I used 4 - 75 krayt tissues, then i got a 25% damage slice, and with a min/max power up it's 508. If you were lucky enough to get 100+ tissues, 30% damage slice, or your weaponsmith just has uber quality resources you can beat that scatter.




GTSimmo aka Elrohir
Sect of Ronins
SWBarker12
Mon Nov 03, 2003 8:44 am
#9






sumanikaeda wrote:

Carbine is.... well... I'm not quite sure, but I think it's closest to a board.. with a nail in it.






Really? I always thought it was more like throwing a rock. Kinda like ewoks. Except I cant take them on.




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Xeromancy
Mon Nov 03, 2003 9:16 am
#10

Sumanikaeda:


Come on, be realistic... a board with a nail in it is the Fencer Elite weapon. At master they can make it rusty and give tetanus.


Seriously... I have a friend who is a fencer... "Oops!"... and his two best weapons are the Rantok---- which can't be player made!(and therefore sucks as a Jabba reward)and the stun baton, which most smiths won't make because they suck too badly.....


Wow.


You guys do get the shaft though.


Just like us commandos, though I'm sure that will get me flamed. *pun*


Athein




"The cromulence of your speechitude embiggens us all."
-Capt.Morgan on the finer points of proofreading before you post.

Master Indecision Artist
SithlordAcid
Mon Nov 03, 2003 9:40 am
#11

If by shaft, you mean commandos get a weapon that delivers an ungodly amount of damage while at the same time delivering an incurable dot effect that takes down at-sts like they were baby gnorts and dominates, if not monopolizes, PvP'sall for the low price of one column of skill points, than yes, commandos got shafted. However, that definition of shafted is a LOT better than the Carbineers definition of shafted.



Karsh Apollo - Rebel Master Seargent
RAID
Radiant Server
Official "Carbinier" Motto: I bet I can kill me before you can kill me.
Xeromancy
Mon Nov 03, 2003 3:26 pm
#12

Other side of the coin: we take hits like schoolgirls from melee and have no states, nor can we target a HAM. In PvP our flame special misses most of the time, and only works in 16m. Go swim if you get torched, sorry if you're on Tatt.


Carbineers get four trees devoted to the carbine, a weapon which WORKS, even if it isn't as good as a pistol. And like I said, I think you guys get shafted in that respect. However, commandos get one tree devoted to FT, a weapon that works but somehow curses us with becoming little frightened girls when a melee'er comes near. If a master Carbineer can't kill a master commando most of the time in combat, then he needs to stay out of 16m and use specials.


Honestly, Carbineers are better than commandos, cuz we're one-trick ponies. Wow, what a trick, but its not enough to make our class viable. Thats all I'm saying. We're good at smashing the glass jaw, but we get owned by anything with staying power, or the ability to stay out of 16m range(midlevel mobs, buffed PvP'ers... the like)


And based on skill points spent v. result, commandos should be able to take down a carbineer... one who has spent exactly 92 skill points that is. The game should be about skill point balance. Not saying a Carbineer shouldn't hold his own against a pistoleer, and a carbineer who takes all of BH carbine should smack a MCommando. Skill points.


Athein




"The cromulence of your speechitude embiggens us all."
-Capt.Morgan on the finer points of proofreading before you post.

Master Indecision Artist
AntillesWing
Mon Nov 03, 2003 6:01 pm
#13

Oh come on. in my guild, we have at least 10 cammandos, most of which only use ft, and I know for a fact, and from experiance, that the flamethrower is effective beyound 16m. Fyrr Flerr hits for over 10k with his flamethrower. You wont see any carbineer doing this. Stop whining about how the carbine actually works, cause as far as specials are concerend, ours are so screwed, cammando specials are actually appeasing. Fyrr can spam his specials (and btw he has ft 4) and maybe, if the battle lasts a while, he might get to half life. I can spam fa2, or scatter shot 1, and last ten seconds. Unless your a carbineer, stay out of the carbineer forum.



Official Carbineer Motto "I bet I can kill me before you can kill me"
Tece Daspi-Ahazi
Carbineer 2-4-2-2
Bounty Hunter 1-1-0-0
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