Carbineer Archive

Thread: You know what would come in really handy? An AOE knockdown...

Mik-Kael
Fri Nov 07, 2003 10:36 am
#1

If only some profession out there had an AOE knockdown that'd totally rule, countless times having an AOE knockdown could have saved my life and the life of people in my party. Anybody know of a profession that has an AOE knockdown?




Mi-Kael Luminus
Alliance Starfighter Pilot

Peudas
Fri Nov 07, 2003 10:53 am
#2

Well since I can't tell if you're being sarcastic or not I'll answer your question.

As it stands now, Chargeshot2 is supposed to be AOE but it is however broken. I am as are many others praying that they fix this...it would rule PVP as it would give us carbineers an ability to crowd control. Can you imagine how sweet it would be to:

/chargeshot2
/fullautoarea2
/fullautoarea2

?

Its enough to make a guy have a wet dream lol.



Peudas Iasias

M A S T E R P I K E M A N


E S S -
Mik-Kael
Fri Nov 07, 2003 11:07 am
#3

I was being sarcastic... I'm a master carbineer just reached it yesterday. Its just with all the comments on professions needing fixing and balancing and nerf cries and what not. You think they could just fix our special attacks, let them invesitgate ham costs, let them invstigate speed+accuarcy mods for carbineer let them take their sweet time on that, but jesus just aknowledge our specials dont work and fix them at least.



Mi-Kael Luminus
Alliance Starfighter Pilot

Mik-Kael
Fri Nov 07, 2003 11:09 am
#4

and yeah I know how useful this would make us in PVP. Just yesterday I was pinned by 3 imperials with two AT-ST's all bunched up nice together like. I had a commando buddy ready to go at the at-st's and If I could have just knocked all those imps down I could have bought him the time to make those AT-ST's pay.



Mi-Kael Luminus
Alliance Starfighter Pilot

Jhabied
Fri Nov 07, 2003 11:11 am
#5

I think that if any class should get an AoE knockdown if should be your class. Is suppression fire 2 AoE?


If not i think that it should be. AoE knockdown might be to powerfull, but i dont think that an AoE stance change would be to bad.




Word
PaxRomana
Fri Nov 07, 2003 11:18 am
#6

Think about /chargeshot2 (AOE KD) in conjunction with a Rifleman skilled in /flurryshot2 (AOE Dizzy). Two tactful players could completely work over a crowd in PvP.


The rfleman spams /flurryshot2 (also high damage) dizzying all the targets within three shots, while the carbineer has everyone on the groud after unsing /chargeshot2 two to three times max.


This tactic would work even better if you sent a few pets in first to lock all players auto attcak to something so the first person to open fire does not get destroyed by the onsluaght of automatic return fire.







Pax Romana, M.D.
PaxRomana
Fri Nov 07, 2003 11:22 am
#7

Forget to mention (most of you know this) if you Dizzy/KD someone in combat (players and NPS, not critters) they do not get back up.


Dizzy + KD = Game over.







Pax Romana, M.D.
SkyyZeRo
Fri Nov 07, 2003 2:36 pm
#8

I dunno AoE KD's would be fun.


Just do Chargeshot2/wildshot2/Fullautoarea2/actionshot2


WIldshot gives the stunned I think - not sure but either wildshot or fullautoarea gives some effects so they're more vulneralbe to range attacks.


Great for PvP support =D... why I'm a master carbineer - hoping 1 day carbineers will be fixed

Makarish
Fri Nov 07, 2003 3:11 pm
#9

hehe i know a profession that has a working AoE KD.....PIKEMEN!


yes i have played a pikeman to master but that was before the KD timers, it was kinda fun but melee is just borked all around though TKA's dont have it anywhere near as bad as everyone else.


also come to think about it pikemen can even manage to AoE a dizzy with that KD if they have spin2 i think.




____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
PaxRomana
Fri Nov 07, 2003 4:08 pm
#10

I was investingating this on the Pikeman boards yesterday. Apparently Pikemen have two area dizzy attacks: spin2 and area2. Although they are supposedly not as sticky as the TKA dizzy the combo of area dizzy and area KD could wreck havok at the tusken fort or inside faction bases.







Pax Romana, M.D.
makalas
Sat Nov 08, 2003 8:39 am
#11

funny thing is that to fix it youd just have to cut and paste the cs1 code to cs2, leave the damage range alone but jack up the ham, then cut and paste the the crappy, so- called 'AOE' code for actionshot2 on and youd have the perfectcarbine special 'upgrade' = same damage, higher ham, and anAOE effect that guarentees youlldamage a mob you werent aiming at, leave the mob you were aiming at unscathed, and mysteriously aggro everything else within 100m.


thats what i expect from SOE. i waspleasantly suprisedto find cs2 didnt work at all when i tested it.




MachalaS EterA
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