Carbineer Archive

Thread: concerning carbineers

apocalance
Tue Dec 02, 2003 10:42 pm
#1

I have a question concerning carbineers. I'm currently 4404 carbineer and will try to master by this weekend, but most of my experience has been grinding to get master. I send in my tank (rock beetle) hit the target with wild shot, then spam crippling shot. This is fine in PvE where I can control the situation and it's quite effective as well. However, PvP is something completely different. This, I believe, is where a master carbineer can really show off the skills achieved. So, what types of techniques are good in battle? I haven't even taken on NPC's with my carbine. Wild shot, charge shot, cripple shot -- rinse and repeat?



The best of his class at secret training grounds on Yinchorr, Kanos was an expert at the echani fighting form and in wielding a force pike. Kanos' fanatical loyalty, though, was his greatest and most dangerous weapon. Even after Palpatine was defeated at Endor, Kanos and his fellow Royal Guardsmen remained true to the Imperial ideal. As Imperial moffs and admirals began greedily carving up the Empire to fuel their own ambitions, Kanos attempted to uphold the codes of the New Order.

Bloodfin.Kir


The Force is strong with this one.
cheechcheech
Wed Dec 03, 2003 8:02 am
#2

Thats how I start off in PvP but I would like to see how the other Master Carbineers use their combos.



I use Wildshot1, Chargeshot1, Crippleshot, Actionshot1, Burstshot1 till they die.



Sometimes after Crippleshot, there isnt much left and I just Burstshot/Scattershot to death.



What do u guys use in PvP?



Master Carbineer/Master Creature Handler




Sagem - Intrepid
Cheech - Radiant
Burnham
Wed Dec 03, 2003 9:18 am
#3

PvP :

I use my krayt DH17 snubnose carbine, the laser is too slow. I use chargeshot first to get an early advantage. In massive PvP (multiple people on your side), chargeshot success = dead player. Use crippling shot next so that you will get the maximum hit from a defenseless player (a downed target is incredibly vulnerable to any attack). Then use Wild shot to stun them (they get up but now have to wait another round before fighting) Then proceed to finish them off.

If chargeshot fails, go directly to actionshot to slow them down and continue as previously said.

If the target is a meleer or commando, each time you chargeshot or actionshot, back away from them to maximum range so that they have further to run once they regain the ability to move.



Zaphad Beeblebrox, Imperial Ace Pilot
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