Carbineer Archive
Thread: concerning carbineers
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apocalance
Tue Dec 02, 2003 10:42 pm
#1
I have a question concerning carbineers. I'm currently 4404 carbineer and will try to master by this weekend, but most of my experience has been grinding to get master. I send in my tank (rock beetle) hit the target with wild shot, then spam crippling shot. This is fine in PvE where I can control the situation and it's quite effective as well. However, PvP is something completely different. This, I believe, is where a master carbineer can really show off the skills achieved. So, what types of techniques are good in battle? I haven't even taken on NPC's with my carbine. Wild shot, charge shot, cripple shot -- rinse and repeat?
cheechcheech
Wed Dec 03, 2003 8:02 am
#2
Thats how I start off in PvP but I would like to see how the other Master Carbineers use their combos.
I use Wildshot1, Chargeshot1, Crippleshot, Actionshot1, Burstshot1 till they die.
Sometimes after Crippleshot, there isnt much left and I just Burstshot/Scattershot to death.
What do u guys use in PvP?
Master Carbineer/Master Creature Handler
Burnham
Wed Dec 03, 2003 9:18 am
#3
PvP :
I use my krayt DH17 snubnose carbine, the laser is too slow. I use chargeshot first to get an early advantage. In massive PvP (multiple people on your side), chargeshot success = dead player. Use crippling shot next so that you will get the maximum hit from a defenseless player (a downed target is incredibly vulnerable to any attack). Then use Wild shot to stun them (they get up but now have to wait another round before fighting) Then proceed to finish them off.
If chargeshot fails, go directly to actionshot to slow them down and continue as previously said.
If the target is a meleer or commando, each time you chargeshot or actionshot, back away from them to maximum range so that they have further to run once they regain the ability to move.
I use my krayt DH17 snubnose carbine, the laser is too slow. I use chargeshot first to get an early advantage. In massive PvP (multiple people on your side), chargeshot success = dead player. Use crippling shot next so that you will get the maximum hit from a defenseless player (a downed target is incredibly vulnerable to any attack). Then use Wild shot to stun them (they get up but now have to wait another round before fighting) Then proceed to finish them off.
If chargeshot fails, go directly to actionshot to slow them down and continue as previously said.
If the target is a meleer or commando, each time you chargeshot or actionshot, back away from them to maximum range so that they have further to run once they regain the ability to move.
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