Carbineer Archive

Thread: what should i take as a first skill?

IvelleloBasti
Wed Dec 03, 2003 8:54 am
#1



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Master Swordsman/ TKM
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"In my experience there is no such thing as luck- only highly favourable adjustments of multiple factors to incline events in one's favor."
IvelleloBasti
Wed Dec 03, 2003 8:57 am
#2

oh for an edit button....


anyway... i am currently a carbineer 0,0,0,2 (had a lot of combat xp left from commando) and was wondering what the best skill to take first would be? what shots should i be aiming for, or defenses? any help is appreciated.



Commando 0,0,4,0- pistoleer 0,0,3,3- smuggler 0,4,3,4- carbineer 0,0,0,4




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Master Swordsman/ TKM
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"In my experience there is no such thing as luck- only highly favourable adjustments of multiple factors to incline events in one's favor."
IvelleloBasti
Wed Dec 03, 2003 8:58 am
#3

must sleep... ack...


carbineer 0,0,0,2




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Master Swordsman/ TKM
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"In my experience there is no such thing as luck- only highly favourable adjustments of multiple factors to incline events in one's favor."
Mikeb1113
Wed Dec 03, 2003 9:33 am
#4

I liked /burstshot, it does comparable damage to /fullautosingle but has much less ham cost. Doesn't do any state changes though.


I got legshot 3 next, very useful with actionshot1 and 2 stacked and you don't have to put up with the randomness of hitting all 3 pools that happens with other attacks though legshot3 isn't anywhere as powerful as crippleshot.


Crippleshot is very powerful,but it has high ham cost and long delay. That's what I went after next.


Scattershot is good for when your enemy has only a little health or mind left, and you don't want to chance that your attack will randomly pick that pool. I'd recommend getting scatter after cripple. The speed column is very nice, i've noticed a profound difference in firing rate after getting just the scatter shot and wild shot boxes.


Burstshot 2 isn't as strong as cripple, but has less delay and much less ham cost, so its a judgement call... I usually use it when I'm low on ham myself and don't want to lose all my action. It isn't a priority for to use burstshot2, so I would say when you get that box isn't too important.


I've heard that wild shot 2 and scatter shot 2 are very good, perhaps you should get them before getting burstshot2, if I could go back, I'd do that instead.


And /fullautoarea2 is great... its notnearly aspowerful as crippleshot or maybe even burstshot2, but it hits for medium damage (maybe 4.0 times the base damage?). It can be fun to take out that entire gang of swoopers or meatlumps with 1 attack.

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