Carbineer Archive
Thread: Laser Carbine vs. Elite Carbine.
Stocked Elite: 148-229
Krayted (+69): 148-298
30% slice: 192-387
+33/+16 PU: 223-515
Cripple 7.5x: 1673-3863
RDM3: 1673-2987
AP: 1673-2987
52% Effect: 803-1434
67% Effect: 552-986
80% Effect: 335-597
Stocked Laser: 83-317
Krayted (+69): 83-386
30% slice: 108-502
+33/+16 PU: 125-667
Cripple 7.5x: 937-5002
RDM3: 937-3376
AP: 1171-4220
52% Effect: 562-2025
67% Effect: 386-1392
80% Effect: 234-844
Unstocked Elite: 107-188
Unstocked Laser: 42-276
Unstocked Elite after +54 Tissues: 107-242
Unstocked Laser after +54 Tissues: 42-330
Unstocked Elite after + 54 tissues and 30% slice: 139-314
Unstocked Laser after + 54 tissues and 30% slice: 54-429
Unstocked Elite after +54 tissues, 30% damage slice, and +33%max/+16%min power-up: 161-418
Unstocked Laser after +54 tissues, 30% damage slice, and +33%max/+16%min power-up: 62-571
Unstocked Elite from above after 7.5x Cripple modifier: 1208-3135
Unstocked Laser from above after 7.5x Cripple modifier: 465-4282
Unstocked Elite from above after RDM3: 1207-2364
Unstocked Laser from above after RDM3: 465-2755
Unstocked Elite from above after RDM3 and AP*: 1207-2364
Unstocked Laser from above after RDM3 and AP*: 581-3443
Unlayered armor: 52% base
Above Elite after armor % calculation: 579-1135
Above Laser after armor % calculation: 278-1652
3x armor: 67% base
Above Elite after armor % calculation: 398-780
Above Laser after armor % calculation: 191-1136
3x Energy: 80% base
Above Elite after armor % calculation: 241-473
Above Laser after armor % calculation: 116-688
The combat calculation order was:
Special Modifier
Ranged Damage Mitigation
Armor Rating
Armor Effectivness
This is how I came up with that order being the correct one:
We know that the Armor Rating and Effectivness are calculated from the base damage that you do, so your Special Modifier and RDM are calculated before AR and AE come into play. It is stated here:
http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Armor%20Fundamentals
that AR is calculated before AF. So we know that AR and AE come after RDM and SM, and that AE comes after AR. But how do we know which to calculate first, RDM or the Special Modifier?
Well, I calculated them both out and they showed to be exactly the same.
With the unstocked carbines, it just seems like personal preference. Hit for higher highs and lower lows, or hit more consistantly. The Laser has 125 less minimum damage, but 215 more maximum.
However, with the stocked carbines, it is quite obvious that the Laser is much better.
[After AP, before effect]
Elite: 1673-2987
Laser: 1171-4220
503 less min, 1233 max. Even after the effectivness calculations, the Laser still comes out better.
Because everything works in multipliers (percents), the slice, the power-up, ect, the max damage on the Laser gets increased DRASTICALLY. Basically, the max damage on the Laser does better then the low damage on the Elite.
30% slice: 192-387
+33/+16 PU: 223-515
30% slice: 108-502
+33/+16 PU: 125-667
30% slice: 192-387
How is that so much better then the ones on my server? The stats of the ones on my server are 148-229, non-krayt. I never said that it was Krayted, in fact I said that it wasn't. I said it was stocked, and when you used +69 tissue it goes up to 148-298, like you repeated in your own post.
Yours: 149-226
Mine: 148-229
Me: Confused
And thank you for your correction about my Ranged Damage Mitigation, I was way off.
The calculation I was doing was:
Max-min=range
Range x 0.6=[number]
*[number]+min=max*
I don't know how or why I figured that that was the right way to calculate it... but apparently it wasn't the right way. That changes everything drastically, thanks.
Message Edited by TKarrade on 02-15-2004 08:53 PM
Now I have to do a little bit of tweaking... but at least I have everything right finally
You can't make 33%min/16%max. If you could, I would definatly have done that. But now I have to decide between 33%min or 33%max/16%min.
The reason you can't make 33%min/16%max is because only the first number can be 33%, you can't put min before max.
Yeah, I just did some research into that and I think you're right. It is possible to make 33% Min / 16% attack speed powerups... or 33% attack speed / 16% min damage powerups... depending on which you prefer.
The attack speed/min damage one is called 'Hair-Trigger Grip of Aiming'... and the Min/AS one is a 'Precision scope of Targeting'. ![]()
And yeah, i get way too into this. lol
-TK
Laser is good, but just remember, shooting at anyone with ranged damage mitigation is going to take quite significantly less damage from the Laser Carbine, then the Elite,as its damage range is much closer together than the Laser. Both have their uses, however I use a Krayted, damage sliced Elite for PvP and I can do close to 1k damage to a Player Character with Cripple shot, and only a little less with burst shot 1 and fullauto single2.. My elite with 33% max/16%min powerup is 228-468, needless to say it drops Players pretty quick.
S'abriel Vostrani-Hun'atar
Carbineer Extraordinaire ![]()