Carbineer Archive

Thread: Laser Carbine vs. Elite Carbine.

TrassNimode
Sun Feb 15, 2004 6:56 pm
#1


Stocked Elite: 148-229


Krayted (+69): 148-298
30% slice: 192-387
+33/+16 PU: 223-515
Cripple 7.5x: 1673-3863
RDM3: 1673-2987
AP: 1673-2987
52% Effect: 803-1434
67% Effect: 552-986
80% Effect: 335-597


Stocked Laser: 83-317

Krayted (+69): 83-386
30% slice: 108-502
+33/+16 PU: 125-667
Cripple 7.5x: 937-5002
RDM3: 937-3376
AP: 1171-4220
52% Effect: 562-2025
67% Effect: 386-1392
80% Effect: 234-844


Unstocked Elite: 107-188
Unstocked Laser: 42-276

Unstocked Elite after +54 Tissues: 107-242
Unstocked Laser after +54 Tissues: 42-330

Unstocked Elite after + 54 tissues and 30% slice: 139-314
Unstocked Laser after + 54 tissues and 30% slice: 54-429

Unstocked Elite after +54 tissues, 30% damage slice, and +33%max/+16%min power-up: 161-418
Unstocked Laser after +54 tissues, 30% damage slice, and +33%max/+16%min power-up: 62-571

Unstocked Elite from above after 7.5x Cripple modifier: 1208-3135
Unstocked Laser from above after 7.5x Cripple modifier: 465-4282

Unstocked Elite from above after RDM3: 1207-2364
Unstocked Laser from above after RDM3: 465-2755

Unstocked Elite from above after RDM3 and AP*: 1207-2364
Unstocked Laser from above after RDM3 and AP*: 581-3443

Unlayered armor: 52% base
Above Elite after armor % calculation: 579-1135
Above Laser after armor % calculation: 278-1652


3x armor: 67% base
Above Elite after armor % calculation: 398-780
Above Laser after armor % calculation: 191-1136

3x Energy: 80% base
Above Elite after armor % calculation: 241-473
Above Laser after armor % calculation: 116-688


The combat calculation order was:

Special Modifier
Ranged Damage Mitigation
Armor Rating
Armor Effectivness

This is how I came up with that order being the correct one:

We know that the Armor Rating and Effectivness are calculated from the base damage that you do, so your Special Modifier and RDM are calculated before AR and AE come into play. It is stated here:

http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Armor%20Fundamentals

that AR is calculated before AF. So we know that AR and AE come after RDM and SM, and that AE comes after AR. But how do we know which to calculate first, RDM or the Special Modifier?

Well, I calculated them both out and they showed to be exactly the same.


With the unstocked carbines, it just seems like personal preference. Hit for higher highs and lower lows, or hit more consistantly. The Laser has 125 less minimum damage, but 215 more maximum.

However, with the stocked carbines, it is quite obvious that the Laser is much better.
[After AP, before effect]
Elite: 1673-2987
Laser: 1171-4220

503 less min, 1233 max. Even after the effectivness calculations, the Laser still comes out better.

Because everything works in multipliers (percents), the slice, the power-up, ect, the max damage on the Laser gets increased DRASTICALLY. Basically, the max damage on the Laser does better then the low damage on the Elite.




Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
TKarrade
Sun Feb 15, 2004 8:26 pm
#2

Not sure where you got some of your numbers but it appears like you calculated damage mitigation the wrong way. Let me go through your first two carbines in depth and show you what I got.


One thing you do have right is that the ORDER of RDM and the Special modifier doesn't matter... it works out the same either way, but when you calculated RDM you must have did it differently.


Lets look at the first gun...


Stocked Elite: 148-229

Krayted (+69): 148-298
30% slice: 192-387
+33/+16 PU: 223-515

Cripple 7.5x: 1673-3863


Now, when you calculate damage mitigation you first get the range of the damage... in this case the range is 2190 since 3863 - 1673 = 2190. The next step is to reduce that by 60% for RDM3... 2190 x .6 = 1314. Once you have that number you subtract it from your maximum damage. In this case the maximum is 3863 so you take 3863 - 1314 = 2549.


This means your damage after RD3 is 1673 - 2549 NOT the 1673-2987 you said it was.


Lets do the same thing with your laser carbine.


Stocked Laser: 83-317

Krayted (+69): 83-386
30% slice: 108-502
+33/+16 PU: 125-667

Cripple 7.5x: 937-5002


In this case the range is 4065. 4065 x .6 = 2439. That's the reduction in max damage... after subtracting you end up with a RDM3 value of 937 - 2563, not the 937-3376 you claim.


So after doing just these two carbines the comparison of base damage looks like this after chargeshot and RD3.


Elite Carbine : 1673 - 2549

Laser Carbine : 937 - 2563


Once you factor in the armor piercing bonus for the laser carbine the numbers are :


Elite Carbine : 1673 -2549

Laser Carbine : 1171 - 3204


The numbers are much more evenly matched when you do this calculation... you can double check how I did it with the method posted inthis thread to verify that I did it correctly.


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=29071


Now, as you can see the laser still holds a slight advantage... However please realize that the elite has a 33% MAX - 16% MIN damage powerup. This is not the powerup I would have used for that gun... let me show you what the numbers would look like with a 33% MIN - 16% MAX powerup. (I actually use a 33% MIN - 16% speed powerup on mine, but since he didn't put speed in these calculations I won't try to make it any more complex)


Stocked Elite: 148-229

Krayted (+69): 148-298
30% slice: 192-387

New powerup damage : 255 - 449

Cripple 7.5x = 1912-3367


Difference = 1455 x .6 = 873

New max damage = 3367 - 873 = 2494


Elite carbine damage after RD3 = 1912-2494


As you can see... using THIS powerup, the elite carbine would defeat the Laser Carbine, even after AP1 calculations. Your maximum damage is 710 less, but your minimum damage is 741 higher.


It's not about what you have, it's about how you use it. Although I must say... i'm kind of doubtful that elite you have is really Krayted... if it is, elites on your server must suck really bad. My non-krayt elitehad a base damage of149-226 ... you can see the screenshot here : http://boards.slicerhq.com/showthread.php?s=83b84de250072fc4932b46eff04832bc&threadid=11667


It's the third screenshot down on that thread... my new one has a base damage of 133-218... neither one had any krayt tissues on them. I'm sure you can agree that if I could afford to add +69 krayt tissues to the carbine then it would also significantly increase the numbers above in favor of the elite.


-TK



Mayor of Nabubu (retired)
NIF Armor : Jorj / Tenibac / Belgarion (retired) (12 pts)
(Jorj's Resources : Nabubu Mall, Naboo: -1324, -4207)
NIF Armor (Updated 6/17/05) | Vader Visits Nabubu | Forum Titles and Clicky Guide. | Firespray Auction
TrassNimode
Sun Feb 15, 2004 9:46 pm
#3

'My non-krayt elitehad a base damage of149-226'

How is that so much better then the ones on my server? The stats of the ones on my server are 148-229, non-krayt. I never said that it was Krayted, in fact I said that it wasn't. I said it was stocked, and when you used +69 tissue it goes up to 148-298, like you repeated in your own post.

Yours: 149-226
Mine: 148-229
Me: Confused


And thank you for your correction about my Ranged Damage Mitigation, I was way off.

The calculation I was doing was:

Max-min=range
Range x 0.6=[number]
*[number]+min=max*

I don't know how or why I figured that that was the right way to calculate it... but apparently it wasn't the right way. That changes everything drastically, thanks.



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
TKarrade
Sun Feb 15, 2004 9:51 pm
#4



Whoops, sorry, that was my bad. I read the (+69) krayt part and jumped on the wrong number. hehehe, my mistake.


-TK


Edit: By the way, Kudos to you for calculating all that out. Heh, sucks that the formula wasn't exactly right, but you put a lot of work into that which shows your dedication to the rest of the group. Glad we got guys like you in here.

Message Edited by TKarrade on 02-15-2004 08:53 PM



Mayor of Nabubu (retired)
NIF Armor : Jorj / Tenibac / Belgarion (retired) (12 pts)
(Jorj's Resources : Nabubu Mall, Naboo: -1324, -4207)
NIF Armor (Updated 6/17/05) | Vader Visits Nabubu | Forum Titles and Clicky Guide. | Firespray Auction
TrassNimode
Sun Feb 15, 2004 10:22 pm
#5

Yea, it's NP. Like I said I was just confused.

Now I have to do a little bit of tweaking... but at least I have everything right finally



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
TrassNimode
Sun Feb 15, 2004 10:29 pm
#6

Oh, and one more thing...

You can't make 33%min/16%max. If you could, I would definatly have done that. But now I have to decide between 33%min or 33%max/16%min.

The reason you can't make 33%min/16%max is because only the first number can be 33%, you can't put min before max.



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
TKarrade
Mon Feb 16, 2004 12:03 am
#7

Yeah, I just did some research into that and I think you're right. It is possible to make 33% Min / 16% attack speed powerups... or 33% attack speed / 16% min damage powerups... depending on which you prefer.


The attack speed/min damage one is called 'Hair-Trigger Grip of Aiming'... and the Min/AS one is a 'Precision scope of Targeting'.


And yeah, i get way too into this. lol


-TK





Mayor of Nabubu (retired)
NIF Armor : Jorj / Tenibac / Belgarion (retired) (12 pts)
(Jorj's Resources : Nabubu Mall, Naboo: -1324, -4207)
NIF Armor (Updated 6/17/05) | Vader Visits Nabubu | Forum Titles and Clicky Guide. | Firespray Auction
novamarine
Mon Feb 16, 2004 9:55 am
#8

I was asked to add 2 cents on damage mitigation....


The formula at range mitigation 3 for the new max damage is (max-min) * 0.4 + min.


Remember a 60% reduction in damage means you only do 40% (or 0.4) of original damage.


Example: a 100-200 gun would be 100-140 after mitigation 3.


Example:a 50 - 250 gun would do 50-130 after mitigation 3.


Note that before damage mitigation, both guns have the same average damage but that mitigation destroys the viability of guns with a wide damage range.




TrassNimode
Mon Feb 16, 2004 10:14 am
#9

Thanks Nova!



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
Ileanna777
Mon Feb 16, 2004 1:40 pm
#10

Laser is good, but just remember, shooting at anyone with ranged damage mitigation is going to take quite significantly less damage from the Laser Carbine, then the Elite,as its damage range is much closer together than the Laser. Both have their uses, however I use a Krayted, damage sliced Elite for PvP and I can do close to 1k damage to a Player Character with Cripple shot, and only a little less with burst shot 1 and fullauto single2.. My elite with 33% max/16%min powerup is 228-468, needless to say it drops Players pretty quick.


S'abriel Vostrani-Hun'atar


Carbineer Extraordinaire


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