Carbineer Archive

Thread: chargeShot1 & chargeShot2

EfreaK
Tue Feb 17, 2004 3:19 am
#1

I know that chargeShot1 is wasted now, errr...I mean fixed.
But whats the status on chargeShot2, has it been fixed or "fixed"?



What to dabble next...




mafo
Pimpin in Style
.Pwning Space One Galaxy at a time.

EfreaK
Tue Feb 17, 2004 5:36 am
#2

Ok, found out. CS2 has never worked, and still doesnt..




mafo
Pimpin in Style
.Pwning Space One Galaxy at a time.

Lobam
Tue Feb 17, 2004 6:05 am
#3






EfreaK wrote:

I know that chargeShot1 is wasted now


What do ya mean? Do you mean that it does not animate the KD repeatedly, or do you mean something else? I haven't got it yet, but i'm only a few k xp away...

Aibar
Tue Feb 17, 2004 6:46 am
#4

chargeshot 1 works but it is on a timer now so it can not be spammed anymore, and if you kd your target they get right back up, shouldn't the target at least stay down for a few seconds before getting back up ?




____Reklaw__________________________
ELDER JEDI PILOT
*Leader Of Wraith Squadron -WSQ-*
Kiajons Snack Shack -1445 -6155 Spirit, Tatooine
|Kiajon* 12 Point Chef/Tailor|

Lobam
Tue Feb 17, 2004 6:56 am
#5

Ahhh...ok...that sucks..LOL
Esquilax1138
Wed Feb 18, 2004 1:11 am
#6


Charge shot 1 works ok,not much of a KD on mobs but I notice a good 5 seconds KD on NPC's, enough time to get in a crippleshot and a FAS2 or scattershot2 usually, can be very effective. Charge shot 2 does absolutly nothing, don't even bother with it.




Kyler Skywise - Jedi Carebear -TF-
No, his mind is not for rent, to any god or government
Always hopeful, yet discontent, he knows changes aren't permanent
But change is!
Damage Inc. Starships and Components
Vendor Located in Veritas on Naboo, -1831 6028


TAfirehawk
Wed Feb 18, 2004 1:20 am
#7

Yes the 5 second timer on the KD effect is GREAT now. With +85 Carbine Speed I can get in 3 CrippleShots before they get up Before the patch, with same carbine speed, same weapon, same creatures....barely get ONE CrippleShot.


The % to hit of ChargeShot1 was also changed, a stealth nerf. I found this out fighting Rancors, which I have done for about 4 weeks and now ChargeShot1 is much less effective.


There never was a problem with the 30 second KD timer, the animation was a less than one second posture to prone, NOT KD. Now we have the added damage multiplier and 5 second KD effect timer


I need to try some other melee classes with no KD defense, but PC's seem to still go down on spam posture to prone, but PvE definitely doesn't show the "false" animation anymore. Although it seems to act like a StoppingShot instead of posture change to prone. My testing has been on Rancors that are much harder to hit and I typically am running the other way to see the exact response


More testing to follow....




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Page 1 of 1
Previous Next