Carbineer Archive

Thread: Help with template design

Ohig
Mon Mar 01, 2004 6:06 am
#1

I have decided drop my merchant and artisan skills and need to relocate points. I would like to hear your suggestions. The skills i want to keep are:


Novice Marksman 0-0-4-0

Master Carbineer

Novice Scout 4-0-4-0

Master Creature Handler

Novice Medic 0-0-0-0


Where would you invest the remaining points? Is brawler anithing useful? Go higher in medic? Invest them in pistols, rifle or the entire marksman line?.


Many thanks in advance and sorry for my poor english.


Ohig
Quandry
Mon Mar 01, 2004 6:15 am
#2

Id put em in medic so you can use better stims and cure bleeds. Stim b's are nice and all but if you can get to some c's or d's you get more uses and more heal per shot...well worth it. and id get the cure bleed so you can use it on your pets. Bleeds realy wound the crap out of pets over time.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Ohig
Mon Mar 01, 2004 6:31 am
#3

I forgot to post that i have 37 points free. The medic idea is very interesting. I have been also thinking in brawler (for intimidate) and go for the heavy swordsman line. Anyone has tried this? Please post your opinions here. I want not start to grind without a very clear idea...



Ohig


TrassNimode
Mon Mar 01, 2004 11:31 am
#4

Well, with all of that, plus medic 2040 (which is what I recomend, cure bleeds and use stim Cs), you still have eighteen points. I suppose Novice Brawler is an option...



Vane-Bothan Master Carbineer-Radaint.
Tyler-"And why would anybody want this $hit job?"
Jack-"Because it affords him other interesting opportunities."
Tyler-"Like splicing single frames of porno into family films."
Jack-"No one knows they saw it, but they all did."
Tyler-"A nice big c0ck..."
Quandry
Tue Mar 02, 2004 2:07 am
#5

yes warcry rocks...got novice brawler myself just because of that. Well it rocks till next publish anyway...then its useless and i go back to all 4 boxes in marksman support.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Shinichiro
Tue Mar 02, 2004 1:54 pm
#6

i must say that intimidate and warcry are a lesser know gift from the "devs that be" when it comes to guns. the whole basis behind intimidate is that your enemy causes you less damage and it can be used at medium-close range, so just bout when a critter is up on ya. warcry is even less apreciated... charge shot 1, target knocked down, as the CS1 animation has probably run you close... warcry can work, warcry, enemy lies on the ground while you spam scatter shot or crippling shot, create distance between target and self if target poses considerable threat, lather, rinse, wait 30 seconds, repeat. quite usefull if i say so myself.
GorthA
Thu Mar 04, 2004 7:13 am
#7

I found out this template very handy


Master carb


Master Medic


Doc 2-4-4-0 Ress/Buff/Cure Poison i hate Cm´s :-)


Marksman 0-0-4-4


Scout 3-0-0-0


Page 1 of 1
Previous Next