Carbineer Archive
Thread: where are you guys-from flurry-buying your carbs?
Please Please PLease
Novamarine would like you to go to the proper forum which would be Flurry galaxy trade...
yes flynn, because it would be a dam shame if someone actually was helpful on a carbinner question. Man(looks at what board he is on) sheesh(looks around again) sorry to be such a burred to you and Nova(since you seem to speak in his name) next time why dont ya read the title of the thread and just skip on by if this bothers you so much
BTW thank you to the people who were helpful and gave me some ideas of where to look.
This post (in a round about way) does address an issue though, from day one it has been a **edit** to find carbines. top that off our "elite" carbine can be matched by a half ass good smith by making a e11(yes the range mods are different).
Why do carbines basicly need the resources of a rifle, rare ones that are capped at that to end up doing the damage of a pistol? All the weaponsmiths I talked to have given me the naswer that they basicly hate to make carbines because of the number of parts they use and the sort of resources needed.
I love that we are getting some much needed fixing this next patch, but once that is done how about un gating the top end resources needed to make our carbines?
just look at the elite compared to a t21 now our elite is basicly a zipped up e11 carbine, so how do you think the rifleman community would react if their t21 only matched the power of an e11 rifle?