Carbineer Archive
Thread: Working specials don't matter when...
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revisoHT
Fri Mar 05, 2004 8:29 pm
#1
... you come across something like this.
http://www.angelfire.com/cantina/revisoht/screenShot0303.jpg
i may as well have thrown rocks. I'm not looking for an uber overpowered weapon type, just something that'll give me a fighting chance.
3D4D
Fri Mar 05, 2004 8:34 pm
#2
IMO... No one player should be able to solo a night sister. Well... If you use strategy I think you should have a possiblility to solo, but you shouldn't be able to just spam specials and kill a night sister.
revisoHT
Fri Mar 05, 2004 8:47 pm
#4
3D4D wrote:
IMO... No one player should be able to solo a night sister. Well... If you use strategy I think you should have a possiblility to solo, but you shouldn't be able to just spam specials and kill a night sister.
I agree. However, with 100% resist to each carbineer damage type, it really wouldn't matter how big the group is, i'd still be very ineffective.
AriasImmortal
Fri Mar 05, 2004 10:36 pm
#5
Exactly why the Nyms Slugthrower needs to be kinetic damage...
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