Carbineer Archive

Thread: 32 points to spend in carbs, but where?

saxmahoney
Sat Mar 06, 2004 11:18 pm
#1

32 is an awkward number. If only I had 33 points, I could do more, but I am looking for opinions about WHERE to spend the points. My character is master doctor and has 2/0/0/4 in CM (I would go to 2/0/0/3 if I HAD to to make the points in carb work). Therefore, I have NO damage mitigation (something that I would like to have). So I give up 12 points to the third column and get Mitigation 2. In patch 7, dizzy is supposed to be given meaningful duration, so I like having 2 skills in the forth column. I hear Crippling shot is really good, but would it be better to have that, or to have +15 in carbine speed?


I'm looking for ANY thoughts on how to spend my points. All of the above is just what I "think" I've discovered on my own, but really has no weight to it since I've never done it. Thanks.

-sax



Saxmahoney
h
Master Doc / Master CM N
NSA High Council of North Star, Tatooine
-------------------------------------------------------------
Enjoy the present. Remember past memories, but don?t dwell on past mistakes.
Look to the future with excitement, but don?t be afraid of what tomorrow may bring.


Quandry
Sun Mar 07, 2004 4:20 am
#2

I wouldent go for cripple. you have no hope of ever hitting the speed cap with your other skills and untill you hit that majic level...Full auto single 2 does more damage per second. You get that at novice : ).



But the thing is...As a carbineer we are low on the acc and speed mods compaired to pistoles and rifles. So you wont be hitting to much if you dont get your acc up. + 25 in acc attchments and another + 25 wile moving can cover this prety good. Just buy weapons with high ideal range on them to make up for the short commings. Then go for the speed branch. But in the end your carb skills will just be support. You also dont need the kd attack as our action shot has posture down wich works just as good if not better with dizzy than a kd...and its less defended against.



Id get the speed branch and the counterinsurgency. The counter attack and other mods in counterinsurgency help a lot more than most people think. But if you find yourself missing to much id drop it in a heartbeat for the acc branch. As a cm you dont realy need the aoe attacks from the support branch so unless you just like them and want more acc wile moving id stay away from that one also.



But over all it looks like a fun build, you should do quite well : )





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JanGaarni
Sun Mar 07, 2004 1:18 pm
#3


I'm a Carbineer (working my way up it slowly ) and I would say get accuracy before speed. So go for Crippling Shot. It's a very powerfull shot.


One of the first thing I went for was that and I have not regreted it since.

Message Edited by JanGaarni on 03-07-2004 09:20 AM



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Jan Gaarni!
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