Carbineer Archive
Thread: 32 points to spend in carbs, but where?
I wouldent go for cripple. you have no hope of ever hitting the speed cap with your other skills and untill you hit that majic level...Full auto single 2 does more damage per second. You get that at novice : ).
But the thing is...As a carbineer we are low on the acc and speed mods compaired to pistoles and rifles. So you wont be hitting to much if you dont get your acc up. + 25 in acc attchments and another + 25 wile moving can cover this prety good. Just buy weapons with high ideal range on them to make up for the short commings. Then go for the speed branch. But in the end your carb skills will just be support. You also dont need the kd attack as our action shot has posture down wich works just as good if not better with dizzy than a kd...and its less defended against.
Id get the speed branch and the counterinsurgency. The counter attack and other mods in counterinsurgency help a lot more than most people think. But if you find yourself missing to much id drop it in a heartbeat for the acc branch. As a cm you dont realy need the aoe attacks from the support branch so unless you just like them and want more acc wile moving id stay away from that one also.
But over all it looks like a fun build, you should do quite well : )
Message Edited by JanGaarni on 03-07-2004 09:20 AM