Carbineer Archive

Thread: Chargeshot2 Question

glitched21
Fri Jun 04, 2004 3:27 pm
#1


I read the sticky pad about the current state of the carbine specials, but I would like some confirmation from you Bh/carbineers and plain carbineers out there. Is chargeshot2 a decent move? I know just because it's a cone kd and that it won't necessarily knock down all the players it hits based on their defenses and the general randomness of the game. However, does chargeshot2 really work as intended? Have you knocked down more than one player (not npc's) using it? Does it work frequently? I'm creating a new template and the skill points will be tight, so I need to know if I should get this move as I'm not going to fully master carbines (although I'll have BH carbines).


Thank you for the info.

Message Edited by glitched21 on 06-04-2004 06:13 PM

TAfirehawk
Fri Jun 04, 2004 4:46 pm
#2

It works as advertised......but it is not one of my regular shots for PvE or PvP.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

glitched21
Fri Jun 04, 2004 5:00 pm
#3

For the sake of skill points then, would it be wise to just get chargeshot1 and not get chargeshot2 in exchange for scatter2?
wilibus
Fri Jun 04, 2004 6:02 pm
#4

Like Firehawk said works fine, but alot ofplayers don't use it since they usually want their KD targeted specifically. In PvE it tends to draw a lot of unwanted aggro and in PvP the only time it is really viable when on a team, and your team mates don't like it when their targets are KD'd without being dizzy and get right back up and have a 30 sec immunity to KD.


I had the same issues you did, and i tested this and you can KD multiple player targets.


As far as skill usage i would suggest 4300, since that gives you access to crippleshot and scattershot2, we really should put a BH/Carbineer guide in the FAQ








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

TAfirehawk
Fri Jun 04, 2004 6:51 pm
#5

Actually you would want 3400, not 4300




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kaelle_DB
Fri Jun 04, 2004 9:17 pm
#6


I find it most useful when fighting crowds of mid level NPCs around the level of endor Marauders, When used in conjunction with FAA 2 to dizzy the crowds and burst 2 to deal out some mass damage it is quite effective. As far as PvP goes, I have yet to get into a large PvP battle where I wasn't hit by an area poison within 3 seconds and and killed shortly thereafter.


Works great for doing faction missions too. Nothing better than KDing a crowd of rebels (or stormies if you prefer).

Message Edited by Kaelle_DB on 06-04-2004 09:19 PM



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
wilibus
Sat Jun 05, 2004 1:40 am
#7






TAfirehawk wrote:
Actually you would want 3400, not 4300



Isn't /scattershot2 at Assualt Tactics 4 and /crippleshot at Marksmanship 3? Could be wrong i have had master so long i haven't even brought the skill trees up in probably a month or two.









Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

Doq_Utek
Sat Jun 05, 2004 2:45 am
#8






wilibus wrote:





TAfirehawk wrote:
Actually you would want 3400, not 4300



Isn't /scattershot2 at Assualt Tactics 4 and /crippleshot at Marksmanship 3? Could be wrong i have had master so long i haven't even brought the skill trees up in probably a month or two.







Actually they are both at the 3rd box in thier fields...had to look it up myself



Doq Utek Master Carbineer
ScarletPhoenix
Sat Jun 05, 2004 5:40 am
#9

On the subject of Scattershot, do you really think it's useful once you have FAA and Cripple Shot speed capped? In my build I don't even go up the speed line because with a couple small attachments I have all the specials capped. What makes Scattershot worth the three skill boxes as opposed to going up, say, Pistol accuracy or LLC to supplement my pistol/carbine/BH build?



- The Bothan
Kaelle_DB
Sat Jun 05, 2004 7:44 am
#10






ScarletPhoenix wrote:
On the subject of Scattershot, do you really think it's useful once you have FAA and Cripple Shot speed capped?





Yes, scattershot 2 and crippling shot are the two main damage dealing shots that I use. Crippling shot is for targets with Hams low enough that 4-5 crippling shots to any one pool will kill it and to use on a target that is KDed. If a target has any more than say 10k or it has high resists and it will take a lot of shots to kill scattershot 2 will kill it much faster than crippling shot. Scattershot 2 is also my primary damage shot for PvP because of it's ability to consistantly hit mind.

Message Edited by Kaelle_DB on 06-05-2004 07:45 AM



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
EisMan_Buckeye
Sat Jun 05, 2004 9:07 am
#11






Kaelle_DB wrote:






ScarletPhoenix wrote:
On the subject of Scattershot, do you really think it's useful once you have FAA and Cripple Shot speed capped?





Yes, scattershot 2 and crippling shot are the two main damage dealing shots that I use. Crippling shot is for targets with Hams low enough that 4-5 crippling shots to any one pool will kill it and to use on a target that is KDed. If a target has any more than say 10k or it has high resists and it will take a lot of shots to kill scattershot 2 will kill it much faster than crippling shot. Scattershot 2 is also my primary damage shot for PvP because of it's ability to consistantly hit mind.

Message Edited by Kaelle_DB on 06-05-2004 07:45 AM






I agree. I got into a lengthy fight last night with a Master Rifleman/Master Fencer/Medic. As I allways do, I stuck to my plan of applyig states, going for the KD, and then doing my damage. He must have had 80% kinetic composite on becuae when I put my VKs on, I couldn't scratch him, abd his stun baton started hitting my health real bad. I decided it was gonna have to be up to my carbines. Knowing he was a rifleman, I went with my elite for better mitigation damage. I started off using crippling shot for my damage, and it was hitting his health pretty well, but he kept healing it. His mind, being a rifleman, was buffed up to a little over 3k. I figured this was going to take forever using crippling shot, because all he was doing was healing himself back up. Queue scatter shot 2. As soon as I started using scatter shot, I noticed MUCH more damage hitting his mind. If I had noticed this right away, the fight would not have lasted more than 2 minutes. The other thing I had to my advantage was that I am allways prepared for a rifleman, or anyone that can hit my mind well. I have 4 composite helmets. One 80% energy, one 80% kinetic, one 80% acid, and one 38% stun. Thank God for the stun helmet, as he was using a pretty good ion rifle. So, I kept reapplying states, going for KDs, and scattering away.


We talked via tells for a bit after the fight. Not less than 2 or 3 seconds after I incapped him he sent a tell saying good job. I was impressed. I actually had a very good fight and was lucky enough that my opponent was mature and a good sport. I told him that was the most fun I have had in PvP in quite some time, and he concured. He also said that he has never lost a fight with a carbineer, until me. I took that as a huge complement, and thanked him. We went on to "shoot the **edit**" about templates and what not. In the end, I had great respect for this guy, and told him I hope we meet this way again in the near future.




__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


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