Carbineer Archive
Thread: Nova Marine...Quest for profession(s)Vision doc...Please read!
- Specific's
- Summary
- Pro's
- Con's
- Feedback
- Conclusion
Summary:
- "Profession Specific Quest's" for advancement through the skill tree boxes. You must complete quest to advance!
- "Master Quests" for an ultimate tie in for all the previous profession quests done for all skill boxes.
- Immersion/Grinding solution to all professions.
- Story driven
Pro's:
- Implementation: GCW/Combat revamp
- Immersion into that specific profession and it's abilities
- Story driven
- Take away the "Grind" normality of all professions
- Many diffrent ways to implement (ex: One quest to complete for "Mastery skill box", or quests for every other box)
- Great integration with GCW/Combat revamp,and noncombat/combat professions.
- Tasks and items achieved through quests for that specific profession
- Stronger community with professions/better feeling of "Accomplishment"
Con's:
- Resources/time available for possible development
Feedback:
- What do you think about this as a system they could implement for profession revamps?
- What further changes could be made to better this type of system?
- What type of quests would you like to see for your specific profession as a means of advancement?
Ex: (Bounty Hunter Investigation1 skill box quest: The Character could talk to a bounty hunter trainer to obtain his quest to learn how to make use of his tracking abilities for bounties usingdroids. Throughout the quest hewould have to make contact with various"underground" contacts which eventuallyallows the BH to obtain info on how to use his tracking droids and how to track his prey. The end of the quest could eventually lead to his target via his contacts and he would have to accomplish a series of tasks once at his final target and bring back proof to his trainer so that he maybe advanced to Investigation 2 and further his training).
Conclusion:
These quests should be done to tailor to the needs of that profession, and make use of that profession specific weapons/abilities. Whether it is a combat class or non-combat class.
(not sure if this has been stated before but it seems like a good idea)
Message Edited by Flying750 on 06-08-2004 01:09 AM
Yes! There is so many possibilities with this type of system they could implement. Perhaps not for every single box but just for a few or just for the master box. This system in my eyes is a perfect way to create devotion and dedication to ones profession and have it mean something. Instead of....."Ohhh look another mastered profession down.....looks like it is on to my next one!"
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