Carbineer Archive

Thread: Suggestions Please: Advancement Template

RaiCella
Mon Jan 26, 2004 12:21 pm
#1

I will be mastering carbineer next and was unable to find a FAQ that answers this question: What is the best way to progress in carbineer?


Please let me know your opinions as to which tree first, second etc.





Rai Cella
The Master Smuggler of Tusken's Bane

The Hidden Fist: Fight Club and Black Market
Spices/Sliced Weapons/Slicer Tools/ & More

Just outside of Tusken's Bane, Tatooine
(-4811, -5652)
TAfirehawk
Mon Jan 26, 2004 12:27 pm
#2

Well I will only discuss 3 of them since the last one, far right, is combat xp.


0-0-1


3-0-1


3-4-1



Use BurstShot1 and FullAutoSingle2 along with ChargeShot1 when you get it. Even at Master those are what I use.


If you have a pet, non-CH BE will work, then you won't have any trouble. Be sure to get the right weapon to punch through the resists too, we have heat, EE3, and acid, DXR6, and the Laser is AP medium.


You will need a decent group to pull good XP missions once you are about 75% done.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

RaiCella
Mon Jan 26, 2004 12:41 pm
#3

Exactly what I was looking for.


Thank you.





Rai Cella
The Master Smuggler of Tusken's Bane

The Hidden Fist: Fight Club and Black Market
Spices/Sliced Weapons/Slicer Tools/ & More

Just outside of Tusken's Bane, Tatooine
(-4811, -5652)
AriasImmortal
Mon Jan 26, 2004 8:14 pm
#4


personally, i'd go 0-0-1-x, then 4-0-1-x, then 4-4-1-x, then 4-4-4-x. trass's advancement template is pretty good too, just a minor variation from mine.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

TAfirehawk
Tue Jan 27, 2004 1:08 am
#5

Not everybody agrees with me, but something like this should be sticky'd.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Page 1 of 1
Previous Next