Carbineer Archive
Thread: Chargeshot+warcry= down for 10 sec?
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Gorbash_Rebel
Sun Jan 25, 2004 8:13 pm
#1
My armorsmith/Carbineer0/3/0/2 characters never was all that good at combat so I started a TKA/CH on another server. After going tka I found I'm loving the 10 sec kd's from KD+warcry. Mind you, you of course would want to kill at range if possiblebut most of the time somemobs will be in range to use the warcry.
Question is is there time between our charge shots to land a warcry?
Pappi
Sun Jan 25, 2004 8:17 pm
#3
if you think that 10s is good, get master brawler and do a KD+warcry2. mmmm....
Vandessa
Mon Jan 26, 2004 2:18 pm
#4
I love chargeshot + warcry2 (20seconds of on their back) then spam burstshot1.
Seems to work very well. 
mcglonec
Mon Jan 26, 2004 3:42 pm
#5
Using charge shot in tandem with warcry is one of the few cases in which the charge shot animation is useful.
Just wait for your target to close to within about 20 m and fire off charge shot. That should knock it on it's back and you'll go running right at the beastie. Get close enough to use warcry (warcry 2, preferably) and that stinker will be lounging around for quite some time.
Of course, you could always just pair up with a TKA that has warcry 2 and pummel anything that moves.
hunt-x
Mon Jan 26, 2004 7:14 pm
#6
I heard master carb/master heavy swordsman/master brawler works well
Xyquin
Tue Jan 27, 2004 11:29 am
#7
Thats what I'm going for if I can knock someone over and warcry2 them, then they are dead. As master swordsman it only take me 2-3 mindhit3's to knock anyone out.
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