Carbineer Archive

Thread: TC Update

DiLune
Thu Sep 25, 2003 9:32 am
#1

Maybe I'm slipping, but aren't those the same update notes from the last big patch? I read about Disarm shot losing KD, PMD2 being brought in line with PMD1...the only new thing I could find (I think) is the panic shot cone. Am I wrong? Did anything actually change?
MagusZDark
Thu Sep 25, 2003 9:52 am
#2

Yeah, that's wierd. What's going on there?
Philosopher1976
Thu Sep 25, 2003 11:51 am
#3

I noticed the same thing -- the Devs made a mistake.


A more general question, though: Does anyone notice any new, general changes that affect us? I didn't see anything that jumps out aside from reduced HAM cost/higher damage for knockdown moves, although I'm not sure if that is actually a new change either.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Gameface25
Thu Sep 25, 2003 11:59 am
#4

Seems to be a mixtrue of last month and new stuff, cuz hte bio-eng got some serious love this time around.


If pistoleer dont get any changes, after our great corresponder's thread and those replies to keep us satisfied, I am seriously debating on cancelling my account.


I mean, don't give me the whole "it takes time" crap. These guys have knowledgable players on our end GIVING the info they need to them free, when they are getting paid for jobs they are not doing. This Pistoleer dev has like 1 sole purpose in his job, and he hasn't done it for months now.


I am officially glad I dropped most of Pistoleer and picked up some BH for PvP.




Kobe Starballer
Master Doctor ~ Swordsman
Valor
Tarquinas Legion

NeitzDecus
Thu Sep 25, 2003 5:29 pm
#5

Let's just assume that the release notes are screwy and that they need to be updated. I'm hoping there are some changes that were not included in the latest release notes that are actually fixed in the patch.




Jennifer
I've been having an affair
with your twin sister, Hennifer.

Gasp! "Oh please let me live oh bodacious babe whom I used to love." - same movie, different scene


Thirl
Thu Sep 25, 2003 5:33 pm
#6






Gameface25 wrote:

This Pistoleer dev has like 1 sole purpose in his job, and he hasn't done it for months now.





Who said there was one developer per profession? Everything I've read has been contrary to that, and most developers seem to be responsible for several professions.


Thirl

novamarine
Fri Jan 23, 2004 8:21 am
#7


Test Center was updatedyesterday with a new patch. Very unfortunately there was no changes to carbineer aside from the bleeds changes (more on that). Thunderheart keeps emphasizing to me that the carbineer changes will be part of the core combat changes. Thus, while it is upsetting we recieved no fixes, this results not from the Dev's thinkingour class is okay (they agree we need a major renovation), it comes from the core combat changes not being in this publish. As much as I would like to tell you more, they have provided zero details and zero ETA on the core combat changes.


There are some changes on the TC that need to be tested and/or acknowledged.


1. Bleeds no longer stack. So no more actionshot1 and 2 stacking. I believe this negatively affects carbineers more than other classes because our higher damage bleed, actionshot2 is so buggy. I will point this out to the Devs.


2. Chef changes. I need more info on these. Many carbineers rely on food to lower the HAM costs of carbines. In theory these chef foods look great (you are going to want to carry around probably about a dozen of them), I am very concerned what has happened to breath of heaven, ryshcate and tatooine surburns. I'll provide more info when I have it.


3. The Devs keep talking crackdown crackdown crackdown. Some type of Imperial shakedown is coming. They are pretty excited about it and refuse to give any details because they want the players to experience it.


4. There is a carbineer discussion on the In Concept Forum. I suggest you post if you have not. The replies are very similar to the Distinction thread in our own Forum which is great because it means the Carbineers are speaking with one voice. I will be collecting all the replies in 2 weeks or so and sending them along to the Developers.


that's all for now...


Message Edited by novamarine on 01-23-2004 10:39 AM

TAfirehawk
Fri Jan 23, 2004 8:27 am
#8

Keep up the good work



I rarely use bleeds anymore, they just don't work fast enough.


I think the Chef changes should benefit us, but who knows....



Core combat changes might roll into Live this summer, their original schedule was just crazy.



I thought the crackdown hit with Act 3?






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Zarqon
Fri Jan 23, 2004 10:31 am
#9

Good work in sorting out some important things for carbineers specifically. I would like to add a thing about the bleeds though. As I got it when reading through the notes, DoT's will now count as weapon damage, rather then some "HAM leakage". I for example have used pistol bleeds often in combination with carbines as it targets the health pool which is hit most often by normal specials, and still get all xp as carbine xp. With the pistol bleed counting as pistol damage though, this would no longer be the case.


I'm not completely sure about this though, can someone check it out? Cause I think it would effect many who power level the early boxes of combat professions, with help of bleeds from other skilltrees.






--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

novamarine
Fri Jan 23, 2004 11:15 am
#10

I am hoping to be on tonight. I will check it out and get back to you.


I suspect they probably fixed it so a bleed applied with a pistol gets pistol exp. There were a few exploits with this.



Ciirybeccaskyr
Fri Jan 23, 2004 8:42 pm
#11

As its looking chefs get some interesting gimic foods but are essintaly out of the stat buffing business. so after the patch it is back to haveing to option but to find a doc before you can play the game



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Jinque
Fri Jan 23, 2004 8:55 pm
#12

you know the In concept thread says its open for comments until april or so.
i surely hope that they plan an update before then..and i wouldn't be surprised if it was after even...



Eion
Master Armorsmith
Master Chef
Merchant
memnoch37
Sat Jan 24, 2004 9:10 am
#13

I must say the new Chef changes are amazing, cooking is about to become very popular. On the other hand, I'm not seeing any kind of food that would help to offsetthe insane HAM mods on our skills. It looks like they intentionally left out all the strength and quickness buffs on purpose to prevent spamming specials.


I'm very curious to know of this is intentional. If so, looks like it's time to stockpile sunburn anr ryshcate.....








Memnoch

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