Carbineer Archive

Thread: What to drop

Factol_Pentar
Tue Jan 27, 2004 11:58 am
#1

well, I was wandering aimlessly through the professions until the Holo told me Carbineer.


So now I focus, Carbineer, hmm what to put with it, well I was already maxed in skill levels for Scout so I picked up CH.


Here I am with one skill point left and needing things to give up.


Me:

Master Marksman

Master Scout

CH 3/3/1/1

Carbine 0/4/0/1

Novice Medic

Novice artisan



If I give up the Medic can I still use -B packs?

if so then it is most likly the first to go.

I need to keep Artisan because that's how I make the money. (Energy Seller)


do I start dropping some of the Marksman... rifles

or the 2 trees in Scout: trapping and wilderness survival (prefer not to, as master Scout help the CH prof)


thanks for the input




Allieria Moonstrider
Done Dec 17th
To much has changed


TAfirehawk
Tue Jan 27, 2004 12:56 pm
#2






Factol_Pentar wrote:

well, I was wandering aimlessly through the professions until the Holo told me Carbineer.


So now I focus, Carbineer, hmm what to put with it, well I was already maxed in skill levels for Scout so I picked up CH.


Here I am with one skill point left and needing things to give up.


Me:

Master Marksman

Master Scout

CH 3/3/1/1

Carbine 0/4/0/1

Novice Medic

Novice artisan



If I give up the Medic can I still use -B packs?

if so then it is most likly the first to go.

I need to keep Artisan because that's how I make the money. (Energy Seller)


do I start dropping some of the Marksman... rifles

or the 2 trees in Scout: trapping and wilderness survival (prefer not to, as master Scout help the CH prof)


thanks for the input







Losing Novice Medic takes away ALL stim's.


I would drop Novice Artisan first. You can easily hire somebody or get a friend to locate radioactive and it is 15 skill points that costs no XP and only 100 cr. After that drop the Scout skills. I would hold on to them in case your next holo said Ranger. Trapping and Camping are A LOT easier to get back than Pistol and/or Rifle in Marksman.


I don't have Master Scout, how does it help CH? Not that I have the skill points for that



BTW, 0401 in Carbineer is weak. Get BurstShot1 ASAP as it does the same DPS as CripplingShot with half the HAM cost. And if you hunt with other professions in your group, pickup ScatterShot1 next. In my opinion the Speed modifier is more important than Accuracy, but they are very close in importance.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Quandry
Tue Jan 27, 2004 6:48 pm
#3

I would drop artisan also. Wen you need anew raideoactive spot you can drop novice medic and learn novice artisan with it for 100 cr. after you place your fusion you can drop novice artisan and get your medic back for 100 cr. So other than a small inconvience its nothing. And for 15 skill points ill take the inconvience once a weak. I currently swich between novice artisan and scout quite a bit. Im a master doc and master carbineer.



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Factol_Pentar
Wed Jan 28, 2004 8:19 am
#4






TAfirehawk wrote:



I don't have Master Scout, how does it help CH? Not that I have the skill points for that



Well, as a Master Scout and you do an examine it tells you the CL of the creature.


Not overly important but useful.








Allieria Moonstrider
Done Dec 17th
To much has changed


Factol_Pentar
Wed Jan 28, 2004 8:21 am
#5

and thanks for the input...


I agree scout skills are easier to come by than the pistol, or rifle







Allieria Moonstrider
Done Dec 17th
To much has changed


TAfirehawk
Wed Jan 28, 2004 8:31 am
#6






Factol_Pentar wrote:





TAfirehawk wrote:



I don't have Master Scout, how does it help CH? Not that I have the skill points for that






Well, as a Master Scout and you do an examine it tells you the CL of the creature.


Not overly important but useful.









Not sure why I need to know CL?







Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AriasImmortal
Wed Jan 28, 2004 8:20 pm
#7

lets see... i'd say drop trapping and camping, not because its easier to get (i can do from 1-4 in a novice combat tree in 2 hours, whereas camping takes at least a day), but because even the measly +5 to carbine speed at master marksman helps a bit.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Page 1 of 1
Previous Next