Carbineer Archive
Thread: Burstshot2 Question
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wilibus
Mon Mar 01, 2004 9:39 am
#1
With upcoming and very welcome publish 7 does anyone know if SOE is going to keep the same damage multiplier for /burstshot2, or are they gonna tame it down a notch. /burstshot1 is one of our highest DPS specials, /burstshot2 right now has the same damage mult just a slightly higher HAM cost. If they just made /burstshot2 an AoE that would be pretty over powered, and personally i would sooner have it weak when it gets fixed and not get fixed and nerfed 2 weeks later.
TAfirehawk
Mon Mar 01, 2004 10:49 am
#2
/whisper
If we keep quiet and SAY that the damage multiplier is reduced, then we can stay away from the Nerf Bat ![]()
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