Carbineer Archive

Thread: Burstshot2 Question

wilibus
Mon Mar 01, 2004 9:39 am
#1

With upcoming and very welcome publish 7 does anyone know if SOE is going to keep the same damage multiplier for /burstshot2, or are they gonna tame it down a notch. /burstshot1 is one of our highest DPS specials, /burstshot2 right now has the same damage mult just a slightly higher HAM cost. If they just made /burstshot2 an AoE that would be pretty over powered, and personally i would sooner have it weak when it gets fixed and not get fixed and nerfed 2 weeks later.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

TAfirehawk
Mon Mar 01, 2004 10:49 am
#2

/whisper



If we keep quiet and SAY that the damage multiplier is reduced, then we can stay away from the Nerf Bat






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Page 1 of 1
Previous Next