Carbineer Archive
Thread: Ham Cost...DEV, Players Read! Tell me what you think?
Since you asked what I think.....
It is too late to develop this much of a change. They are already going to POTENTIALLY handle the spamming of Specials with the HAM Revamp in the Combat Revamp....somewhere between Publish 10 and Publish 10,000 ![]()
I don't know if they are still on this path, but the discussion was to make the HAM cost so you can't heal it, only TIME will. Personally if they took away the buffs to substats that would work easiest, but then most people couldn't wear this armor. Oh wait, they could nerf ARMOR that way, hmmm.....INTERESTING.... That could fix a whole bunch of things the Devs are looking to "fix". Of course the rich, hardcore types (myself included) would scream bloody murder and SOE could lose about $1,000,000/month![]()
BTW, I have no basis in fact here as I am just pulling this out my arse
So no rumor starting here please ![]()
Whatever the combat balance brings, I just hope it becomes more of a thinking game. If you want hardcore action to just run in a room and fire till your bullets run out,then go play an action game, not a RPG.
I feel an RPG should require you to use your brain. Even action games suchs as BF1942 and call of duty classes are better balanced. For instance, there is no one uber profession in BF1942. You want to fire fast and not very accurate, be the assault class. If you want the ability to heal yourself and others, pick up the thompson which does less dmg than the BAR but fires quickly. You want to deal those one shot kills, pick up the No 4 and sit back and make every shot count.
Right now, the most damaging profession is also the fastest...aka Master Rifleman.