Carbineer Archive
Thread: Suppression Fires and Charge Shots
I agree, ScatterShot2 is NOT the beat all, end all shots for Carbineer as some people suggest in numerous threads lately. It is nice in PvP at times but not the only shot to use. IMO unless you are dueling, BurstShot2 is your best bang for your buck. Oh and don't forget FullAutoArea2 either, even the BH's don't have a Cone Effect state attack ![]()
The answers to these questions are in the FAQ ![]()
black666label wrote:
Lol we're not supposed to have a Cone affect state attack we're meant to take down one person not groups of people.
Exactly, stay out of the Carbineer trees ![]()
ScatterShot2 is for those fights when you know someone on the other side is a legitimate threat (relatively speaking, a Chef is a legitimate threat to a Carbineer on some days) and want him down fast.
Its a trade off with Scatter2 or CripplingShot. CripplingShot tends to hit the Health bar and stay there, Scatter2 gets around more (the Mind bar gets more attention from Scatter than CripplingShot, that I've seen). Given the quality of buffs on my server (3.5 hours and 2300+) hitting the Health bar is like trying to crush a mountain with a rubber mallet.
FullAutoArea shots are a must for the opening shots of group PvP, if you can land the Dizzy hit, any TKMs or other melee artists in your group have most of their work done for them, and if you have more than one, you can help them get their enemies down much faster.