Carbineer Archive
Thread: Full Auto Area 1 broke now
I am pretty sure up until about a week ago I could use "Full Auto Area 1", the first box in Carbine Special Abilities to take out several mobs. I would open up on some blue, light blue with Action Shot 2, followed by Full Auto Area 1 and that seemed to work pretty good.
I noticed the last few nights that Full Auto Area 1 does register a hit above the heads of multiple targets like +486 damagebut when you click on the target there is no damage to it whatsoever. I have tested this out on several packs of mobs. The only mob that is losing health is one that is targeted, the other mobs appear to be hit in the cone of fire with floating damagenumbers above thier heads but no damage in showing on their HAM bars.
It's still a very iffy thing, Full Auto Area 1. It used to do everything you report, GraftBenDa, Reporting damage but not applying it, Still does, however, just as then, when you had to reapply it -- which only worked if it didn't outright kill your target on the first hit, in order for the next wave to feel the pain, you seem to have to SOMETIMES reapply it now as well.
I do use it, but, it is certainly something to watch for, just can't assume, at all, that the enemies are getting hit, Actually hit.
Action shot 2 is sometimes -- most often, the same way. Also, Action shot 2 only Bleeds the First THING in line, that could be a MoB or a lair (Lairs don't bleed
), for some reason it has never bleed every being in the cone.
So, yeah, we're broke. Always have been... always
Well,
There's hope, yes? ![]()
Ssonashe Tearer