Carbineer Archive

Thread: wow our HAM costs are uber high....

MadBarbarian
Wed Aug 27, 2003 7:33 pm
#1

yeah i fired off 1 cripple shot and it took 119 off my action.


Wow i can only get off 9 cripple shots if im lucky and thats unterspersed with regular attacks alo. Man im going back to full auto becasue it isnt as bad as this.




Thorin Kinslee- Loyal to the Empire
MadBarbarian
Wed Aug 27, 2003 7:34 pm
#2

yeah i fired off 1 cripple shot and it took 119 off my action.


Wow i can only get off 9 cripple shots if im lucky and thats interspersed with regular attacks alo. Man im going back to full auto becasue it isnt as bad as this.




Thorin Kinslee- Loyal to the Empire
mjrstorms
Thu Aug 28, 2003 12:05 pm
#3

welcome to our hell!!!


cole storms


ranger/carbineer


Flurry




Cole Storms
Flurry Antarian Rangers
Master Ranger/Carbineer
Flurry
Falkyrk
Fri Aug 29, 2003 9:27 am
#4

Lucky you. My high damage laser comes with a 70 point Action HAM. That equates to 220 Action points to fire off Crippling. So....yeah....4 shots is all I get.



____________________________________________

Blacksmith ~ Blackened Forge Guild
1200,3800 Keren, Naboo, Flurry
www.blackenedforge.com
Afra_Lyon
Fri Aug 29, 2003 11:59 am
#5

Ha, that's nothing, my main is a TK, and let me tell you about HAM costs. I created a Carbineer to get away from HAM costs. Consider: Knockdown 1 without Vibroknucklers takes 200HAM from a TK; with Vibroknucklers, it skyrockets to 600 HAM per Knockdown.


Like I said, I'm making a Carbineer/Commando to get away from high HAM costs.




Shale Relyt: Heavy Hammerman/Ranger, Kauri
Osritro Ostusx: TKA/Doctor, Valcyn
Rascal: Sniper/CH, Ahazi

"A man convinced against his will is of his own mind still."
Falkyrk
Fri Aug 29, 2003 1:01 pm
#6

Well, the knockdown skill is another story. That was increased due to how powerful it was.



____________________________________________

Blacksmith ~ Blackened Forge Guild
1200,3800 Keren, Naboo, Flurry
www.blackenedforge.com
Karikaru
Fri Aug 29, 2003 11:40 pm
#7

its extremelly lame in pvp to be able to KD people repeatedly so they have no means of fighting back




Test Center: Tarryn -Fencer|CH
Jaques- Tailor|Merchant|Master Artisan
Chilastra-Tarryn Hailfire -Gimped Carbineer-
Leader of the Tuskens Bane Security Force
Gorg
Sat Aug 30, 2003 1:44 am
#8

I think they should limit the KD shots and posture change shots to a shot per 20-30 seconds, but only in PvP...

PvE this is our only way of crowd control and it doesnt even go into effect every time. The HAM cost is high enough so you can't spam it too much (unless you use a weaker weapon which would take forever to kill anything)...
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