Carbineer Archive

Thread: I just got ChargeShot1

Kubernetes
Wed Oct 29, 2003 9:14 pm
#1

Is it just me, or does it behave a little... wacky...



Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
Melampus
Wed Oct 29, 2003 9:39 pm
#2

You mean the fact that it's the most inaccuarate shot in the game?



has to stand (most inaccurate posture) plus youre moving while shooting it (moving accuracy penalty) and we don't get enuf mods as it is?



yeah very wacky...if you want to see wicked wacky try using it against a TKM...if starting from 64m out you will shoot 3 times and either miss all 3 or they will counter all 3 and then KD/Dizzy you then hit you for 1k..


yeah chargeshot is wacky



Apollo

Rencon
Wed Oct 29, 2003 10:06 pm
#3

Wacky, yes, bad, no. Very useful, especially when (I say when because if they don't, I will quit this game) they fix the dizzy on the full auto attacks.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Rencon
Wed Oct 29, 2003 10:23 pm
#4

BTW the charge shot animation (running forward) does not add the aiming penalty for running, it is the same as standing up while still.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Kubernetes
Wed Oct 29, 2003 10:50 pm
#5

No, I'm talking about targets... doing a funky dance... up and down, up and down....



Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
Rencon
Wed Oct 29, 2003 11:02 pm
#6

Well it knocks them down.......



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Moriarti
Wed Oct 29, 2003 11:22 pm
#7

Well, if you shoot someone who's kneeling, they stand before falling. I've never gotten it to work on someone prone...




Rook
(Infiltrator)
"Let my character and motives repose in obscurity and peace, till other times and other men can do them justice." justice."
tiberian_death
Thu Oct 30, 2003 3:16 am
#8

When trying to take on a TKA, the best thing to do is shot them with wild shot 2, stunning them, and then fall with a charge shot since stun allows for range attacks to take effect more or if they fix full auto's dizzy then using that first would also work.


Maller Malice




Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
R3dj4ck
Thu Oct 30, 2003 4:47 am
#9

The knockdown effect does work on a prone targets. They stand up clutching their chest like they had a heart attack, then fall over backwards.


It bugs me that you can knockdown someone that's already lying down. Personally I think that anyone (npc or pc) should either be immune to knockdown, or at least have a very high defense against it.

Espen
Thu Oct 30, 2003 7:14 am
#10

It could be akin to getting the wind knocked outta ya. (One hell of a lucky shot.)



Jack of All Trades: G'hal Darksun "I'm sneaky!"

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Shops: Black Marshes, Rori -6425, 2907
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- I support keeping & balancing the current combat system You can too
novamarine
Thu Oct 30, 2003 7:46 am
#11

The animation for knocking down a prone person has to be the funniest in all of this game...


I chuckle every time I see it...

SygTekInc
Thu Oct 30, 2003 9:50 am
#12

KD animation is the same as incap animation.


If you Chargeshot an NPC and miss they will still display the KD animation, even tho they will still attack you as if nothing had happened. If yuo spam it, they will bounce up and down. but they will still hit their targets




Brayden SygTek

Join the Empire they said!! See the world they said!! After a year...not even a t-shirt...at least I can paint my xwing

Rebel Master Squad Leader - We Do It In Groups
R3dj4ck
Fri Oct 31, 2003 1:29 am
#13

Considering it a lucky 'critical hit' is a thought Espen.. but whenyou can make them do that consistently over and over again I think it kind of factors out luck.

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