Carbineer Archive

Thread: Charge Shot and Knockdown

Emacs
Thu Oct 30, 2003 9:08 pm
#1

I just finished a fight against a carbineer who was able to knock me down with every shot he took, using Charge Shot 1.


I was completely buffed and he knocked me down around 8 times in a row. Is there no timer on charge shot's knockdown?

SkyyZeRo
Thu Oct 30, 2003 10:11 pm
#2

no it works like it's suppose to.

Keuller
Thu Oct 30, 2003 10:48 pm
#3

We were told it was working as intended, with a wink.
Best guess at this point is it's a bug they decided to ignore in light of all our other shots doing more damage to us that to our opponents.



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
SkyyZeRo
Thu Oct 30, 2003 11:07 pm
#4

Chargeshot - has no dizzy - and eats at HAM - If you died to 8 Chargeshots - I feel sry for you, really I do.


tiberian_death
Fri Oct 31, 2003 2:59 am
#5

Charge shot is working as its suppose to, now Charge shot 2 isn't but that hasn't worked since the game came out.


Maller Malice




Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
MorvenDee
Fri Oct 31, 2003 4:06 am
#6

With doctor buffs, you can spam Charge Shot 1 at no significant HAM cost.


I am a doctor/carbineer and with a fast DH17 Short carbine I can pin people on the ground with Charge Shot 1 while my pet or TKA friends rip them a new one.




Tale
Junkshot
Fri Oct 31, 2003 5:45 am
#7

With a DH17 and 400 quickness/strength it only takes 56 HAM anyway, since the cost was lowered a while ago without them telling us.
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