Carbineer Archive

Thread: Master Carbine/Doctor a good combo?

hokey080589
Fri Oct 31, 2003 3:12 pm
#1

I was thinking of using this template

Master Carbinier
Doctor 0/4/3/0
Scout 3/0/0/0

Seems good, as HAM costs wont be a problem cause I'll always be buffed. Or do I really need the BH carbine tree to be good in PvP?



Richter
DonGizmo
Fri Oct 31, 2003 3:15 pm
#2

Yes, its a best template for carbiner from my point of view.




Eclipe: Gizmac Master Squad Leader, Master Carbiner
Official Carbineer Motto "I bet I can kill me before you can kill me"
jabjowie
Fri Oct 31, 2003 4:37 pm
#3

Master Carbinier
Doctor 0/4/3/0
Scout 3/0/0/0



where did the rest of your skill points go? just curious...but i think this is a good template...




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master nuthin
"It's just a game fuzz ball"
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AllfortheWookiee
Fri Oct 31, 2003 4:40 pm
#4

As of right now on Bria. I'm a:


Novice Carbineer


Doctor 2/4/1/1


Scout 4/0/4/0


Artisan 0/0/0/4



And loving it. Of course some of it will go as I get bigger.




-------
Afra Bepak - Bria & Sunrunner
hokey080589
Fri Oct 31, 2003 4:41 pm
#5

Hmm not sure what to do with the rest of my skill points, any ideas?



Richter
Vinaddar
Fri Oct 31, 2003 5:24 pm
#6

It's a very solid choice to combine Carbineer with Doctor. I'd suggest taking scout to 4 x x x for the added terrain negotiation. Also, depending on your connections (PA/friends/etc), consider the survey line to help find your resources for adv stims & buff components. I have no doctor skills, but have artisan 0 0 0 3 to allow me to help my doc and art friends.


VInaddar


Master Carbineer, Master CH, Inept Medic (former Master Medic, but I don't like anyone enough to need that much healing power[j/k])

jabjowie
Fri Oct 31, 2003 5:33 pm
#7








hokey080589 wrote:


Hmm not sure what to do with the rest of my skill points, any ideas?






well, unless you were wanting to try and grab other scout skills or pick up one more novice skill, i would say maybe add the following:
Master Carbinier
Doctor 2/4/4/0
Scout 4/0/0/0


the 2 in the doctor will give you cure poison, very useful, and the 4 in doctor will give you medical use 90. asfor the 4 in scout...well, i think exploration is very useful and you will get a good burst run bonus...


just an idea that i think gets the most out of this template...plus this uses every last skill point...for some reason it is so annoying to be left with a skill point that you can't use...hehe




::::::::::::::::::::::::::::::::::::
master nuthin
"It's just a game fuzz ball"
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jabjowie
Fri Oct 31, 2003 6:18 pm
#8

well, i made some assumptions...like you only went up carbine tree in marksmen and you went up ranged support to the 3 level to get warning shot...hehe


if so, than that is all the points!!







::::::::::::::::::::::::::::::::::::
master nuthin
"It's just a game fuzz ball"
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Auspeks
Fri Oct 31, 2003 10:42 pm
#9

these are very similar templates to what i have been considering. i am currently a BH, but am growing weary of the Investigation tree's torturous road...


my brother is a master doctor/0 2 0 1 carbineer--and a Trandoshan. with his racial minimums for some of the physical secondaries, and Enhance D's...it's amazing. he spams carbine moves all day w/o worry, and is handing @$$ left and right.


personally, i have been considering


Master Carbineer, Exploration 4, Nov Doctor plus crafting 4 (for enhance packs) med use 4, and some in the line that expands on First Aid--i forget the names of the lines at the moment...

Daota
Sat Nov 01, 2003 7:15 pm
#10

Taking the Combat Medic Support line instead of Exploration can save you some points if you just need terrain negotiation and don't care about mask scent. It also lets you do some ranged and aoe healing, which can be handy in a group fight.


Possible template (uses 249/250 skill points):


Master Carbineer


Doctor 0/4/4/0 (revive and buffs)


Combat Medic 0/3/0/4 (40 terrain negotiation, high level ranged/aoe stimpak use, decent healing speed)



--


Daota

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