Carbineer Archive

Thread: So have we ever had a clear answer to our Speed cap?

jafo1
Sun Jul 31, 2005 5:30 pm
#1

Was wondering if there ever was a Clear answer to the Speed cap. Carbs.




Rangers Not forgoten!!
LONG LIVE TIGGS!!! SOE DID YOU WRONG!!!
zelerich
Sun Jul 31, 2005 7:06 pm
#2

Doesnt look like it. But hey, im still not able to understand why rifleman get more speed than a Carbineer.
Ayami-Ayami
Sun Jul 31, 2005 7:12 pm
#3



zelerich wrote:
Doesnt look like it. But hey, im still not able to understand why rifleman get more speed than a Carbineer.





thats simple:

carbineer is a crowd control/area damage class, so they need to be able ti fire pretty fast.

rifleman is the ranged "nuker" so they do a ton of damage but are slow...wait one second!

lol


back on topic, there is not a known speed cap, but from quite a few people's test - atleast for carbineer - once you get the modded speed on your gun down to 1.5 or less, more speed doesn't really help.

so get your speed to being able to get msot guns down to around 1.5 and your good



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Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
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Warmaker01
Sun Jul 31, 2005 7:20 pm
#4



zelerich wrote:
Doesnt look like it. But hey, im still not able to understand why rifleman get more speed than a Carbineer.





Then it seems you haven't tried being a Master Rifleman much in the CU then.

I'll tell you now, a Master Rifleman is slower than a Master Carbineer. ESPECIALLY when you consider the slow nature of Rifleman's trademark specials. A Master Rifleman can lay on alot of damage initially (Sniper Shot) or once in a while. Meanwhile, a Master Carbineer keeps up on sustained fire... steady damage on the target(s).

jafo1
Mon Aug 01, 2005 4:47 am
#5



Ayami-Ayami wrote:


zelerich wrote:
Doesnt look like it. But hey, im still not able to understand why rifleman get more speed than a Carbineer.





thats simple:

carbineer is a crowd control/area damage class, so they need to be able ti fire pretty fast.

rifleman is the ranged "nuker" so they do a ton of damage but are slow...wait one second!

lol


back on topic, there is not a known speed cap, but from quite a few people's test - atleast for carbineer - once you get the modded speed on your gun down to 1.5 or less, more speed doesn't really help.

so get your speed to being able to get msot guns down to around 1.5 and your good




Thanks!




Rangers Not forgoten!!
LONG LIVE TIGGS!!! SOE DID YOU WRONG!!!
Quandry
Mon Aug 01, 2005 2:11 pm
#6



Ayami-Ayami wrote:


zelerich wrote:
Doesnt look like it. But hey, im still not able to understand why rifleman get more speed than a Carbineer.





thats simple:

carbineer is a crowd control/area damage class, so they need to be able ti fire pretty fast.

rifleman is the ranged "nuker" so they do a ton of damage but are slow...wait one second!

lol


back on topic, there is not a known speed cap, but from quite a few people's test - atleast for carbineer - once you get the modded speed on your gun down to 1.5 or less, more speed doesn't really help.

so get your speed to being able to get msot guns down to around 1.5 and your good





Id prety much agree with this...I tried with my smith right after the cu to find a speed cap with some low damage but nice speed tissues....It just kept droping and then as this poster said. Speed is not the end all or even second imo. First is damage. Then is sac if you run out of action (and unless you have realy slow weapons and no mods you will) then lastly speed.

Riflemen get more speed mods but their weapons and specials both have more time built in. In both cooldown timmers and the weapons them selves.



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