Carbineer Archive
Thread: Extremely simple, easily implemented hot-fixes for the carbineer profession until the combat rev
novamarine wrote:
I know it is hard because you feel what you are asking is easy, but you must understand we will be getting ZERO fixes until combat revamp. They are doing major makeovers on the entire combat system including weapons, armor, buffs, specials, HAM, etc...etc...etc. They just are not going to waste time making changes now based on the current system when in a month or so the current system is going out the window. I say this because I do not want players getting discouraged.
The time for dialog with the Dev in essence has passed as they have already evaluated the problems of the professions and proposed solutions based on feedback given to the Devs months ago. Another window is about to open up when these changes hit the test center. Save your energy for when these changes hit the TC and be ready to provide feedback of them.
Where is the BURN in THIS? ![]()
TAfirehawk wrote:
No, my MIND (as a good Carbineer does) was working waaaay faster than my computer could keep up
BTW, this is NOT some lame attempt to boost my post count to get the FIREHAWK......but if it helps I won't turn it down
Message Edited by TAfirehawk on 06-25-2004 10:31 AM
jfang wrote:
1) Carbineers as a whole don't *want* a stun damage gun. Stun is trite, and is good as a byproduct of a broken armor system. We would much rather see the system fixed than another bandwagon "give us stun" band aid... As a whole they are interested in something more, well,interesting (like electricity damage).
Message Edited by Kaelle_DB on 06-25-2004 08:31 AM
Rorenikibi wrote:
Actually, I wouldn't mind a Cold damage carbine.
Krayt hunting, anyone?
I was partial to blast myself (seeing how it tends to be good against inorganic targets), but there is no real good justification for why carbineers should have explosives... ![]()
9,723 more to go...
jfang wrote:
Rorenikibi wrote:
Actually, I wouldn't mind a Cold damage carbine.
Krayt hunting, anyone?
I was partial to blast myself (seeing how it tends to be good against inorganic targets), but there is no real good justification for why carbineers should have explosives...
9,723 more to go...
Heh, well, there's the link to us and Commando explosives causing more damage to the user than the target ![]()
TAfirehawk wrote:
PacM2512 wrote:
The average carbineer is at an extreme disadvantage vs the average pistoleer or average rifleman, and this should not be ignored if it can be, at least partially,quickly and easily fixed until the combat revamp. Here are some simple suggestions.
My goodness man, have you ever played Pistoleer and fought a Carbineer.....it is quite humorous as the Carbineer that is smart pwns the Pistoleer every time.
And yes I have been Master Pistoleer with 0040 Smuggler......
10 minute fight, but Master Pistoleer/CM went down after having to chase them 1.2k meters away from the imp outpost after area poisoning all the NPC's. I was inbetween templates with Master Carb and only Doc 0/4/4/0 with no poison or disease packs on me. Yeah my mind had 1093 wounds at the end, but it was a win because I used what I had rather than just spamming mindlessly. Did I mention I only had enhanced e11 1.9speed and something like 98/175? I actually was working unarmed (was considering dropping carbineer for tkm again) so that was the only carb I had at my disposal versus her and her full composite.
Smart Carbineer = hard to kill and can win in PvP one on one.
I fought a Master Commando/Master Pikeman last night for about 15 minutes with only his dots doing any real dmg to me. Was wearing only a stun helm and stun chest, and still took him having to call in four buddies on bikes to come in to finish me after they finished the rest of my group. I had to kite him away from the battle to stay out of burn range and pike range... so after everyone else fell they come riding up and gang bang me. Moral of this story is that if he was wearing any low end comp, I woulda been back in the battle with my group.. however just couldn't do enough dmg fast enough with either my DXR6 or my Elite.
I have that feeling that if composite resistances get lowered with the revamp... we may be very happy we have stayed with carbs.
And yes I have been a Master Carbineer/BH carbs... Master Pistoleer/BH pistols... I will take a carb over a pistol anyday just for the strategy that comes inherently with using the carb. I miss the bh carbine part, but enjoy doctor as it gives me a different style than just a machine gunner. Another hope for the combat rebalance would be that we could be a bit faster without having to dabble in BH or master marksman.. i.e. Master Pistoleer is a lot closer to their BH counterpart than we are in speed. Just my 2 credits worth...
Bennyboy4308 wrote:
Explosives is Commando's niche, but lightning really intrigues me. Maybe a carbine that shoots lightsabers...
HEY!!!! I could go for a good LaserBayonetCharge2 any day of the week!