Carbineer Archive

Thread: Extremely simple, easily implemented hot-fixes for the carbineer profession until the combat rev

TAfirehawk
Fri Jun 25, 2004 7:32 am
#1






novamarine wrote:


I know it is hard because you feel what you are asking is easy, but you must understand we will be getting ZERO fixes until combat revamp. They are doing major makeovers on the entire combat system including weapons, armor, buffs, specials, HAM, etc...etc...etc. They just are not going to waste time making changes now based on the current system when in a month or so the current system is going out the window. I say this because I do not want players getting discouraged.


The time for dialog with the Dev in essence has passed as they have already evaluated the problems of the professions and proposed solutions based on feedback given to the Devs months ago. Another window is about to open up when these changes hit the test center. Save your energy for when these changes hit the TC and be ready to provide feedback of them.







Where is the BURN in THIS?





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bennyboy4308
Fri Jun 25, 2004 7:37 am
#2

StarTech E11b Carbine Set for Stun


Rough Stats


Damage: 200-400

Speed: 1.5

Damage Type: Stun

Armor Piercing: Heavy (Punch right through those pesky PSGs)


Watch me machine gun down a group of melee stackers, riflemen, and pikemen (just cuz they're silly). /sigh I need to wake up and get some coffee.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
jfang
Fri Jun 25, 2004 7:47 am
#3






TAfirehawk wrote:


No, my MIND (as a good Carbineer does) was working waaaay faster than my computer could keep up




BTW, this is NOT some lame attempt to boost my post count to get the FIREHAWK......but if it helps I won't turn it down



Message Edited by TAfirehawk on 06-25-2004 10:31 AM





Of course not... *cough*...


Well, time to start that petition...


9,731 more to go...
Kaelle_DB
Fri Jun 25, 2004 8:17 am
#4







jfang wrote:

1) Carbineers as a whole don't *want* a stun damage gun. Stun is trite, and is good as a byproduct of a broken armor system. We would much rather see the system fixed than another bandwagon "give us stun" band aid... As a whole they are interested in something more, well,interesting (like electricity damage).






Although stun damage is only king right now because of how unbalanced armor is and any fix would be "just a band aid" I would still like to have one now to make us more competitive until the combat revamp. One of the things that I dislike about the devs is that once they say something is getting fixed they mark it off as being fixed seemingly forgetting that people are still playing the game in the mean time. The wait until the combat rebalance has been said for quite along time. What we aren't allowed to compete or have fun right now?


Yes stun would be a band aid, but I would like to be able to do some damage in PvP with my carbine, and not with the DOT that's on it. Undoubtably the combat rebalance will be pushed back more and more and we will be left doing barely any damage in PvP for quite a while.



Really my extremely simply fix for carbineer until the combat would just be a nice schematic and component drop for a new gun so that I would at least have something to do that had a resemblance to "content". Even a geonosian DXR6 carbine with the exact stats as the regular ones except the ability to be enhanced by geo cubes would make me happy.

Message Edited by Kaelle_DB on 06-25-2004 08:31 AM



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
Bennyboy4308
Fri Jun 25, 2004 8:23 am
#5

A good electricity gun (On par with an Elite or Laser for example) would be actually really really really awesome against good PvPers. You'll do double the damage as a laser because Energy will have a 90% resist while Electricity is capped at 80% on composite. Only reason LLC isn't used is because its really too slow and innaccurate.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Rorenikibi
Fri Jun 25, 2004 8:44 am
#6

Actually, I wouldn't mind a Cold damage carbine.


Krayt hunting, anyone?




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


jfang
Fri Jun 25, 2004 8:47 am
#7






Rorenikibi wrote:

Actually, I wouldn't mind a Cold damage carbine.


Krayt hunting, anyone?







I was partial to blast myself (seeing how it tends to be good against inorganic targets), but there is no real good justification for why carbineers should have explosives...


9,723 more to go...

Rorenikibi
Fri Jun 25, 2004 8:59 am
#8






jfang wrote:






Rorenikibi wrote:

Actually, I wouldn't mind a Cold damage carbine.


Krayt hunting, anyone?







I was partial to blast myself (seeing how it tends to be good against inorganic targets), but there is no real good justification for why carbineers should have explosives...


9,723 more to go...






Heh, well, there's the link to us and Commando explosives causing more damage to the user than the target






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Bennyboy4308
Fri Jun 25, 2004 9:01 am
#9

Explosives is Commando's niche, but lightning really intrigues me. Maybe a carbine that shoots lightsabers...



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Knightcrest
Fri Jun 25, 2004 9:32 am
#10






TAfirehawk wrote:





PacM2512 wrote:



The average carbineer is at an extreme disadvantage vs the average pistoleer or average rifleman, and this should not be ignored if it can be, at least partially,quickly and easily fixed until the combat revamp. Here are some simple suggestions.






My goodness man, have you ever played Pistoleer and fought a Carbineer.....it is quite humorous as the Carbineer that is smart pwns the Pistoleer every time.


And yes I have been Master Pistoleer with 0040 Smuggler......









10 minute fight, but Master Pistoleer/CM went down after having to chase them 1.2k meters away from the imp outpost after area poisoning all the NPC's. I was inbetween templates with Master Carb and only Doc 0/4/4/0 with no poison or disease packs on me. Yeah my mind had 1093 wounds at the end, but it was a win because I used what I had rather than just spamming mindlessly. Did I mention I only had enhanced e11 1.9speed and something like 98/175? I actually was working unarmed (was considering dropping carbineer for tkm again) so that was the only carb I had at my disposal versus her and her full composite.


Smart Carbineer = hard to kill and can win in PvP one on one.


I fought a Master Commando/Master Pikeman last night for about 15 minutes with only his dots doing any real dmg to me. Was wearing only a stun helm and stun chest, and still took him having to call in four buddies on bikes to come in to finish me after they finished the rest of my group. I had to kite him away from the battle to stay out of burn range and pike range... so after everyone else fell they come riding up and gang bang me. Moral of this story is that if he was wearing any low end comp, I woulda been back in the battle with my group.. however just couldn't do enough dmg fast enough with either my DXR6 or my Elite.


I have that feeling that if composite resistances get lowered with the revamp... we may be very happy we have stayed with carbs.


And yes I have been a Master Carbineer/BH carbs... Master Pistoleer/BH pistols... I will take a carb over a pistol anyday just for the strategy that comes inherently with using the carb. I miss the bh carbine part, but enjoy doctor as it gives me a different style than just a machine gunner. Another hope for the combat rebalance would be that we could be a bit faster without having to dabble in BH or master marksman.. i.e. Master Pistoleer is a lot closer to their BH counterpart than we are in speed. Just my 2 credits worth...






Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Rorenikibi
Fri Jun 25, 2004 10:09 am
#11






Bennyboy4308 wrote:

Explosives is Commando's niche, but lightning really intrigues me. Maybe a carbine that shoots lightsabers...






HEY!!!! I could go for a good LaserBayonetCharge2 any day of the week!




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


ShAdOw_00
Sat Jun 26, 2004 1:02 am
#12

yep, they are, but they will go unnoticed probably.



____________________________________________________
"Standing between the Darkness and the Light there I stand always, to protect those who cannot protect themselves, and here I stand a "Shadow".......*Bang*

"My icon might be a ST, but that's because I killed a ST and robbed him of his armor, hehehe."
Page 1 of 1
Previous Next