Carbineer Archive
Thread: Question regarding the new CU update...
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GeekLordAragorn12
Fri Mar 18, 2005 5:02 pm
#1
May I ask...since Carbineers are going to be forced to have 0044 in order to qualify for Carbineer...will we have to go up that 4th tree in order to keep Carbs?
djpringle
Fri Mar 18, 2005 5:21 pm
#2
Heh, is this a rumour or is it confirmed fact? Since most details about the CU are veiled in secrecy I would take anything said with a large pinch of salt...I also believe the powers that be take a dim view of things like this...
If it is true, it won't affect me since I have master marks anyway 
TAfirehawk
Fri Mar 18, 2005 5:34 pm
#3
The new CU Doc is posted in the In Development Forum.....so it is official.
And yes you will be required to re-spec to 0044 Marksman to keep Carbineer.....just like most of the other profs are getting their pre-req's changed.
djpringle
Fri Mar 18, 2005 5:39 pm
#4
*whoops* I just saw this on another board, so apologies to Aragorn!!!
What I can work out from the release is that players get a certain amount of time to re-spec skills and I am guessing that this will allow them to adjust their template so they can fill in the blanks...I would have thought they would waiver the xp requirements just for missing pre-requisites as to prevent people radically altering templates
Message Edited by djpringle on 03-19-2005 07:50 AM
DrowLord
Fri Mar 18, 2005 8:10 pm
#5
If you are one of those that have BH Carbines you end up with a win under the new system. You should come out with an extra29 skill points unless you want Pistols or Rifles. 
Message Edited by DrowLord on 03-18-2005 07:11 PM
orange5
Fri Mar 18, 2005 8:29 pm
#6
Carbineer/Fencer got pummeled 
Message Edited by orange5 on 03-18-2005 07:29 PM
TAfirehawk
Fri Mar 18, 2005 8:37 pm
#7
Please try and keep the CU posts on the new, official Doc in my STICKY thread so they can be organized......that thread will probably get sent to Tiggs for passing on as further feedback, so don't miss your opportunity to comment here or in that "monster" thread 
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