Carbineer Archive

Thread: broken special attacks

Marven_Darkfly
Thu May 19, 2005 1:02 am
#1

I wouldn't mind if they made suppression an area posture down/snare attack



I would liek rapid fire to be less damage then leg shot but have a very fast recharge rate so we could fire it more often



Also charge shot would be nice if it had a cone area of 5-10m or a 45 degree arc



As a ranger/carbineer these are my only special attacks so I would like them upped in effectiveness a bit





Marven Darkfly
Master Smuggler(again)

Taking Bulk Orders of Spice

smuggler say "W E D I G G S T H E T I G G S"


Ixcon
Thu May 19, 2005 7:23 am
#2

Several of our specials have been brokenwith one of the hotfixes.


Rapid fire : suppose to be the big damage dealer ...it's not anymore

Leg shot: no longer reduces the damage of oppent like before , but does more damage then it use it ( my improved leg shot is now doing the damage advanced rapid fire use it).

Suppesion fire: doesn't slow movement.



Other then that pretty happy with the CU, although would like to see our area kd brought back.

Message Edited by Ixcon on 05-19-2005 07:32 AM

Sylow
Thu May 19, 2005 7:42 am
#3







[...]although would like to see our area kd brought back.


/sign







Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Marven_Darkfly
Thu May 19, 2005 1:02 pm
#4

I wouldn't mind if they made suppression an area posture down/snare attack



I would liek rapid fire to be less damage then leg shot but have a very fast recharge rate so we could fire it more often



Also charge shot would be nice if it had a cone area of 5-10m or a 45 degree arc



As a ranger/carbineer these are my only special attacks so I would like them upped in effectiveness a bit





Marven Darkfly
Master Smuggler(again)

Taking Bulk Orders of Spice

smuggler say "W E D I G G S T H E T I G G S"


memnoch37
Thu May 19, 2005 3:32 pm
#5

Rapid fire : Redundant Special.TA has iton the list to be looked at.


Leg shot: Targets legs, huge damage mod, decent action cost and recharge rate. No complaints at all(And it never did reduce the opponents damage, and was never supposed to. Only special I know of that does that is Intimidate, a Pistoleer and some other melee class' ability)


Suppesion fire: This is one of our biggest issues. Currently broken to sh** and is on the TA's list.


This has all been discussed, at length, in numerous threads. None of these have changed with any 'hotfixes', they've all been just as broken/redundant as they were day 1 of TC.







Memnoch

lycanthropy
Fri May 20, 2005 11:36 pm
#6

only thing i want fixed is supression fire, everything else is working pretty well IMO.


really dont want alot of area effects, the carbineer description for the CU says damage dealer/crowd control, so too many area effects would just make it unbalanced in itself. they tend to make aoe attacks alot weaker than their single attack siblings.





Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
TAfirehawk
Sat May 21, 2005 2:18 am
#7






memnoch37 wrote:

Rapid fire : Redundant Special.TA has iton the list to be looked at.


Leg shot: Targets legs, huge damage mod, decent action cost and recharge rate. No complaints at all(And it never did reduce the opponents damage, and was never supposed to. Only special I know of that does that is Intimidate, a Pistoleer and some other melee class' ability)


Suppesion fire: This is one of our biggest issues. Currently broken to sh** and is on the TA's list.


This has all been discussed, at length, in numerous threads. None of these have changed with any 'hotfixes', they've all been just as broken/redundant as they were day 1 of TC.







QFE


Nothing new here, move along......




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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