Carbineer Archive
Thread: DPS is misleading...
Proton Carbine: 2.25 speed, 870 max dam + 90 cold, 331.11 base dps
Elite Carbine: 2.64 speed, 1008 max dam, 286.82 base dps
Now, comparing those 2 it would look as if the Proton Carbine is the better weapon. It's has a faster speed which determines it's higher dps. But on further review, here are the results:
Proton CarbElite Carb
Cripple Shot527611
Stopping Shot281325
Underhand Shot 527611
Critical Shot 16031858
Leg Shot 13361548
Torso Shot 1125already dead
Time:13 sec 11 sec
DPS: 415.3 450.27
As you can see, the Elite Carbine did more damage over a shorter amount of time and killed off the mob in less shots. Now, I'm not a math wizard or a game developer, andI don't put a lot of faith in variables and statistics; I just go by what I see. And what I see is that the gun with the higher max damage is the better gun, not the one with the higher dps. The only thing better about the proton carbine is it's lower action cost. So when looking for new guns, or having them made for me, I'll be looking for max damage and action cost. Speed and dps is irrelevant. Too bad I already adk'd my Proton.
Message Edited by Shagg22 on 05-20-2005 05:03 PM
i did mostly same thing with 2 pistols, a 924 dmgdl44xt with 356 dps and a 972 dmg de.10 with 310 dps. basicly end resut was the same,, the de-10 ended up killing the creature inone less shot because it did more damage on all the previous shots...
so why the dps is wrong?
in the easiest way possible:
1)because it is a formula that doesn't consider the fact that the damage is coming from specials and not normal shots.
Message Edited by Nyyxx on 05-20-2005 09:06 PM
Max Damage and Speed is what's all the damage is about. I consistently hit around the same damage every shot, it dosen't fluctuate much, especially compared to pre-CU Lasers.
Excellent test..... /cookie 4 j00!!!!
Mor-Dan wrote:
what CL creature did you test this againt. that death after so little damage suggests it wasn't a CL70-CL80 type creature...
TAfirehawk wrote:
Excellent test..... /cookie 4 j00!!!!
Mor-Dan wrote:
what CL creature did you test this againt. that death after so little damage suggests it wasn't a CL70-CL80 type creature...
Doesn't matter as long the test was the same for both weapons.
against the samelevel type creature, different max damage weapons all hit for diferent but fixed amounts. Targeting a lvl 50 creature or a lvl 90 doesn't matter. the higher damage weapon will always do more damage .
Kryxal wrote:
For that matter, regarding the Proton Carbine's lower action cost ... I wonder if it might not be better to compare the action/damage ratio (not DPS, this is more a long-term measure of damage output for a given action cost).
That's a good point. My Proton carbine has a SAC of 84 and my Elite has a SAC of 96. Both are low and so there's not a lot difference. But, if I have to sustain the extra shots with my Proton carbine over a prolonged firefight, those extra shots would add up and end up costing me more action in the long run, therefore, taking me even longer to kill the mob off (by having to wait on action to regen). In pvp, this might have far dire consequenses. Eventhough the Elite has a slightly higher SAC, it's more efficient at killing and would save me action in the long run. Now don't get me wrong, SAC is still very important. Had my Elite had 110 or higher SAC, I would defenitely choose the Proton. But in my case, I'm lucky I bought a very nice Elite pre-CU (thank you, Cisres) and got a good conversion. I had a look on Sunrunner's global vendor search and saw that our weaponsmiths seem to be after the magical 300+ dps stat at the expense of SAC. I saw some that were 116, 120 and higher. I don't think I could have done my tests with those. I would definately get hooked on Pixie and Giggledust quick.
I'm going to have another experiment with a WS guildmate later tonight or tommorrow. I'll have him craft a gun putting his experiment points into SAC firstto get it around 100 or lower then putting the rest into damage. From what he's told me, if he puts the majority of his points into damage, then he ends up with piddly 2% (or worse) damage slices. My theory is that he'll a) get a much higher damage slice this way and b) end up with a high-damage gun with a low SAC. We'll see.....or, if Mor-Dan sees this first, maybe he can try it out. ![]()
Check out the SAC of the Carbines I had made.....and this was before the Crafting Patch....
Crafted Carbines
Usedthe following Krayt Tissues and old/converted components (newly crafted components are MUCH worse so this is the best to expect) and unsliced.
(9) 54/-.708
(6) 179/-.30 - Elite and Scatter Pistol
(4) 82/-.42
(4) 114/-.56 - E11 Mk.2
(7) 55/-.627
(5) 66/-.477
(5) 74/-.31