Carbineer Archive

Thread: Template Thoughts....

Haradon
Wed May 25, 2005 1:53 pm
#1

Let me just say that Im not real fond of master commando, just because of its AOE and lack of internal specials. With that being said it looks like an ok template. But I would take my temp vs anything out there for PvP anytime. Let me elaborate

Master Carbineer/Master Smuggler/Master Marksman Rifle 3000


1) With this template I get Improved Head Shot, and Improved Leg Shot, which is nice because their cool downs work out so that when one is cooling the other is done. You can pump out thousands of points of damage in just a few seconds.


2) With this template I have insane crowd control capabilities. All the smuggler specials which include the longest root, and attack speed debuffs, as well as Feign Death and Last Ditch, plus the excellence of advanced charge shot, suppression fire and full auto area, not to mention improved leg shot.


3) Master marksman imho is a better use of skill points with this template than trying to use pistoleer for defense, the extra general ranged accuracy and speed more than make up for it to me


Best of all this template uses all my skill points effectivly. I am left with 0/250 and not a one going to waste. I reccomend this template to all PvP'rs or I would challange any template (even jedi Mdefender/Mhealer). The damage output is awesome, and the smugglers ability to stay alive in long odds really comes through.



Wait! What am I saying! This template sucks, dont switch over to it /waves hand *this is not the template you were looking for*



Haradon Crestingmoon
Etjole Ehomba
New Republic Order
MadDog36
Thu May 26, 2005 12:20 am
#2

What do people think of this template?


Master Carbs/Master Commando/Master Marksman/Pistols 0003 (for Improved Stopping Shot)?


Also, what is our best special? I think I was testing them out and Improved Leg Shot did the most damage!?!?!!??



Wigea Avia
TRGA
Rebel Colonel
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