Carbineer Archive
Thread: Carbine comparison graphs
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JediChocobo
Mon Aug 18, 2003 5:50 pm
#1
I made a kind of nifty comparison graph of modified carbine damages. Basically, I wanted to be able to tell when to use which kind of carbine. Given /examine on the target to find out it's resistance to energy, heat, acid, and it's Armor rating, the graphs will tell you which type of carbine will do more damage (comparing 2 at a time).
I compared Laser, EE3, and DXR6. However I should note that I assumed all have the same DPS, since individual weapons vary. If you want to redo this for your particular weapons, it's not too difficult, just less general
The basic formula is T=M(1-R)B, where T is the total modified damage, M is the armor rating modification, R is the resistance to that particular damage type, and B is the base damage. Then, you just set T(laser)=T(ee3), for example, and solve for the resistance formulas to get the division lines. I can show more detail if anyone wants. Also, please feel free to point out any errors in my reasoning or math if you find them. I did this fairly quickly, and it's possible I made mistakes.
Anyway, take a look at the graphs here:
http://www.dslextreme.com/users/wunch/images/carbine-compare.jpg
I compared Laser, EE3, and DXR6. However I should note that I assumed all have the same DPS, since individual weapons vary. If you want to redo this for your particular weapons, it's not too difficult, just less general
The basic formula is T=M(1-R)B, where T is the total modified damage, M is the armor rating modification, R is the resistance to that particular damage type, and B is the base damage. Then, you just set T(laser)=T(ee3), for example, and solve for the resistance formulas to get the division lines. I can show more detail if anyone wants. Also, please feel free to point out any errors in my reasoning or math if you find them. I did this fairly quickly, and it's possible I made mistakes.
Anyway, take a look at the graphs here:
http://www.dslextreme.com/users/wunch/images/carbine-compare.jpg
JediChocobo
Tue Aug 19, 2003 9:41 am
#3
Okay, let's do an example. Suppose your opponent has armor rating 1, 60% energy resist, 40% heat resist, and 40% acid resist. In your inventory you have 3 carbines, all with the same DPS:
1) EE3 - has armor piercing 0, and does heat damage
2) DXR6 - has armor piercing 1, and does acid damage
3) Laser - has armor piercing 2, and does energy damage
Which one should you use for this opponent? Let's look at the graphs.
1) AR1 = Light armor, so we focus on the middle column of graphs.
2) Look at the top graph in this column first. The y-axis is energy resist and the x-axis is heat resist. The point on this graph (40% heat, 60% energy) falls in the dark gray region of the graph, which is labelled "Laser". So, a Laser would do more damage to this opponent than an EE3.
3) Look at the middle graph next. The y-axis is energy resist and the x-axis is acid resist. The point on this graph (40% acid, 60% energy) falls in the light gray region of the graph, which is labelled "DXR6". So, a DXR6 would do more damage to this opponent than a Laser.
4) Well, at this point we already know that the DXR6 is the one we should use, but for completeness I'll guide you through the last one. Look at the bottom graph. The y-axis is acid resist, and the x-axis is heat resist. The point on this graph (40% heat, 40% acid) falls in the dark gray region of the graph, which is labelled "DXR6". So, a DXR6 would do more damage to this opponent than an EE3.
5) CONCLUSION: For an opponent with Light Armor, 60% energy resist, 40% heat resist, and 40% acid resist, you want to use your DXR6. It will do more damage to him than either your EE3 or Laser, assuming they all have the same DPS.
1) EE3 - has armor piercing 0, and does heat damage
2) DXR6 - has armor piercing 1, and does acid damage
3) Laser - has armor piercing 2, and does energy damage
Which one should you use for this opponent? Let's look at the graphs.
1) AR1 = Light armor, so we focus on the middle column of graphs.
2) Look at the top graph in this column first. The y-axis is energy resist and the x-axis is heat resist. The point on this graph (40% heat, 60% energy) falls in the dark gray region of the graph, which is labelled "Laser". So, a Laser would do more damage to this opponent than an EE3.
3) Look at the middle graph next. The y-axis is energy resist and the x-axis is acid resist. The point on this graph (40% acid, 60% energy) falls in the light gray region of the graph, which is labelled "DXR6". So, a DXR6 would do more damage to this opponent than a Laser.
4) Well, at this point we already know that the DXR6 is the one we should use, but for completeness I'll guide you through the last one. Look at the bottom graph. The y-axis is acid resist, and the x-axis is heat resist. The point on this graph (40% heat, 40% acid) falls in the dark gray region of the graph, which is labelled "DXR6". So, a DXR6 would do more damage to this opponent than an EE3.
5) CONCLUSION: For an opponent with Light Armor, 60% energy resist, 40% heat resist, and 40% acid resist, you want to use your DXR6. It will do more damage to him than either your EE3 or Laser, assuming they all have the same DPS.
JediChocobo
Tue Aug 19, 2003 9:52 am
#4
Now, let's see how my graphs compare with calculating the damage by hand. Again, let's use the above example.
T=M(1-R)B, where T=total_dmg, M=Armor_modifier, R=resistance, and B=base_dmg
T_ee3 = (0.5)(1-0.40)B = 0.3 B
T_dxr6 = (1)(1-0.40)B = 0.6 B
T_laser = (1.25)(1-0.60)B = 0.5 B
Now, assuming they all have the same B, the DXR6 is best.
I should also point out that my graphs don't take into account vulnerabilities, since those completely ignore AR, and are a whole nother bag. Anyway, I made these graphs as a quick way for me to tell which carbine I should use on my mark as a bounty hunter/carbineer, and posted it here in the hopes that others might find it useful, as well.
T=M(1-R)B, where T=total_dmg, M=Armor_modifier, R=resistance, and B=base_dmg
T_ee3 = (0.5)(1-0.40)B = 0.3 B
T_dxr6 = (1)(1-0.40)B = 0.6 B
T_laser = (1.25)(1-0.60)B = 0.5 B
Now, assuming they all have the same B, the DXR6 is best.
I should also point out that my graphs don't take into account vulnerabilities, since those completely ignore AR, and are a whole nother bag. Anyway, I made these graphs as a quick way for me to tell which carbine I should use on my mark as a bounty hunter/carbineer, and posted it here in the hopes that others might find it useful, as well.
MadBarbarian
Tue Aug 19, 2003 10:57 am
#6
**edit** i hate math because i suck at it...woohoo!
but hey good effort i see what its saying but i think some of the damage types arent working right.
JediChocobo
Tue Aug 19, 2003 1:51 pm
#7
Sorry, I purposefully didn't label some of the y-axes, so as to reduce the clutter and redundancy.
For clarification though: all the first-row and second-row y-axes are Energy resist, all the third-row y-axes are acid resist. All the x-axes are already correctly labelled.
The scale of all axes are from 0 to 1.
For clarification though: all the first-row and second-row y-axes are Energy resist, all the third-row y-axes are acid resist. All the x-axes are already correctly labelled.
The scale of all axes are from 0 to 1.
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