Carbineer Archive
Thread: Carbine range mods are bogus
The range mods carbines have are completely unrealistic. Rifles are crap at short range because they're unwieldy, making aiming at nearby targets more difficult than distant targets, and they have long barrels, making point blank attacks very ineffective. Carbines, however, have no such difficulties at short range. Carbines are assault weapons, but with such cruddy zero-range modifiers, I don't see us assaulting much of anything.
We should have the same poor max range mods we have now. This is perfectly appropriate as carbines are not sniping weapons, however with as poor mid and zero range modifiers as we do have, we really don't have much in the was of accuracy where our weapon is supposed to shine: the assault. We should not be loosing 20, 30, 40 points of accuracy at point blank.
Now, I've taken a look at the carbines available in the game, and I think I've come up with a set of stats that more appropriately suits this weapon and brings it back on par with pistols and rifles in the accuracy/versatility department.
DH17 Carbine. Compact, standard carbine.
Zero range -10; Mid range @35 +15; Max range -60
DH17 Snubnose. Shorter and better suited for close quarters like coridors and cities.
Zero range +15; Mid range @20 +10; Max range -80
E11 carbine. Versatile, fast carbine which is standard Imperial issue.
Zero range +0; Mid range @30 +10; max range -50
DXR6 Carbine. Unusual carbine is effective at close ranges.
Zero range +0; Mid range @25 +10; Max range -60
EE3 Carbine. This carbine packs a good blast but is innacurate. (please make its blast radius work)
Zero range -20; Mid range @35 +0; Max range -60
Laser Carbine. This long-barreled hunting carbine is very effective at range, but too unwieldy for close combat.
Zero range -35; Mid range @50 +25; Max range -25
Elite Carbine. This versatile and powerful carbine is hailed by masters of the craft for its supreme accuracy.
Zero range +5; Mid range @30 +20; Max Range -35.
sehkmahBH wrote:
Once you get high up in carbineer it doesnt even matter. I almost never miss regardless of what range im shooting at.
True. But will that change when defenses are fixed? And if so, will accuracy "overkill" help mitigate defenses? IMO, the answer to both should be yes. In which case this would be important. Knowing SOE, though, we have to keep voicing stuff like this to make sure they're aware of it, and suggesting fixes so they do it right.