Carbineer Archive
Thread: KD timer broke on chargeshot?
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Drath_Iceblood
Fri Sep 05, 2003 2:09 pm
#1
For some reason i can knock people down again and again with chargeshot1 just like before, i get the msg saying kd failed and all but they still go down. Maybe the devs did this on purpose since they decided not to fix any of the carbine styles for the patch. Either way, u can still spam chargeshot all you want. I only tested this in pvp so dunno bout pve. All of my tka knockdowns have the timer also so i know its supposed to be working on everyone, but i guess its not. Hopefully if the devs fix chargeshot to be working like its supposed to they'll also fix chargeshot2 like their original patch notes said and fix our dizzy effect on full auto.
Qjahe
Sat Sep 06, 2003 8:05 am
#3
That is because there is NO Communication between the ART TEAM and the DEV Team.
Yes you still see NPC getting knocked off their feet. but that is just the ART TEAM that forgot to Filter for the KD Resists message or something.. cuz the NPCs keeps shooting at you while the animation of getting knocked off keeps playing.
I'm getting so fed up with all the profession changes. i'm so close to trow this game in the closet and picking it up 2-3months later when the REAL beta is finish.
my 2 cents
Yriah
Drath_Iceblood
Sat Sep 06, 2003 9:22 am
#4
no, its not just the kd animation, they get the attack delay also as far as i could see.
Kaellok
Sat Sep 06, 2003 11:31 pm
#7
not like the kd lasts more than 2-5 seconds anyway. well, use it while you got it. just don't post anywhere else about it, b/c it should be safe from their notice here
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