Carbineer Archive
Thread: Need advice, Master Combat Medic / Doctor using Carbine as weapon skill
I'm not sure if the accuracy is more important or the speed. I do not rely on my weapon to kill, just need it to keep people off me (knockdowns and dizzy type specials). Any help will be vastly appreciated, as I've read your boards and I'm slightly confused as to which specials actually work. Do one of the FullAuto attacks dizzy?
I would probably go 0/3/1/2 which would add to 27 skill points (provided my math is correct) and that would give you Charge Shot, Burst Shot, and Cripple Shot which are arguably the best specials we have.
Full Auto Single 2 is supposed to have a Dizzy effect but I have never seen it happen myself.
So basically, you want a knockdown and state changes. Theoretically you want speed but careful choice of carbines will help here. You do really really need accuracy and as much as possible. In essence, you KD wont mean anything if you cannot hit. Further, if you browse the pistoleer forum they have established that that your chance to dodge (and I assume this holds for counterattack) is linked to the accuracy of the thing hitting you. If the person has high accuracy, you dodge rarely. If the person has low accuracy, you dodge all the time. Basically what they found is dodge is awesome in PvE and not so great in PvP since people have high accuracy. Following this, you need high accuracy to counter their dodging!
Based on this, I would suggest 0403 (26 points). This gives you tons of accuracy, access to crippleshot (becareful using w/o a very fast carbine), legshot3 (maybe it will be fixed), chargeshot1 (KD) and fullautoarea2 (Cone special). If you can use4 points elsewhere, you might consider 0402 (23) as cone specials can be VERY dangerous on PvP.
Actually, after some careful thinking, I'm mastering Doctor, and Carbineer. Thanks for the advice, but I really like the class so I can't help myself.