Carbineer Archive

Thread: Action Shot 2

WinkyBoy
Sun Jul 27, 2003 2:11 pm
#1

im sure this as already been discussed, but is actionshot2 suppose to be area, alot the time it will make the wrong target bleed, and in the description it says nothing about it being area. Also, is it suppose to make the enemy change postions from standing to kneeling or kneeling to prone, or in the case of a creature, just make them stop moving?



Irxop
Master Pikeman
GravaarWookieExtrodinare
Sun Jul 27, 2003 3:21 pm
#2

I think, at this point, it IS supposed to be an area, but it ISN'T supposed to be a posistion attack.


The area effect is really variable, as in it will list names of mobs that are affected, but then they don't have bleeds on them when you target them. Then, sometimes it hits things that you didn't mean to hit, which will then agro onto you on the first dmg pulse of the bleed.


It's the same problem with the conefires, like fullautoarea1. I can see dmg reports above the mobs, but there is no change to their HAM bars. until the 3rd or 4th wave of fire. Is it lag, or a bug? Don't know.


-Gravaar....Eclipse


Carbineer/CH

Nathan_Brazil
Wed Jul 30, 2003 1:45 am
#3

I don't actually think Actionshot2 is supposed to be an area attack, it's not mentioned in the description and it seems that if you use it, it puts the bleed on all the other mobs it hits but not the targeted MOB, i would say it is broken.


Also judging from Mindshot2 and HealthShot2 as they are kin to our actionshot and they are not AoE.




"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb protesting the vote." -- Benjamin Franklin
Sarne
Wed Jul 30, 2003 1:55 am
#4

It works the other way around, it bleeds one of them doing no other damage to it, and does direct damage hits to random pools to every other mob getting affected by it.


I also think its definitely not supposed to be area effect, for several reasons. a) It's so different from any other skills in that line, the direct damage thing specially seems really out of line there, b) it has a single shot effect unlike other AEs that actually have a sort of an area effect firing animation and effects, and c) because the description of it is identical to actionshot1 except its more powerful. It's also overpowered as it is but I suppose if the posture change effect was a bug instead it would fix it.. but I can still believe the posture change being intended since actionshot1 has it and since these shots are afterall targetted on the legs.

modextus
Wed Aug 06, 2003 7:27 pm
#5

From my understanding, action shot 2 is supposed to be an area-effect bleeding and posture down attack. Whenever I use it, it doesn't always work that way. If I shoot a single isolated target, not near anything else, with action shot 2, it will start a bleed and posture down, as expected. If I use the attack on a target that is in the middle of a bunch of other targets, it will start a bleed and posture down on all the surrounding targets, but the center target (the one actually targetted with the yellow reticule) will not be affected. Never has action shot 2 ever done any direct damage to anything for me. In the combat tab, it will say which target has been hit with it and for how much damage, but no direct damage is actually done. I've tried this many times, and I am certain it is not due to the main target being missed (because I see +Left Arm Hit+ or the like appear over the target's head). The main target will not bleed, it takes no direct damage, and it never postures down. Even non attackable structures (like a shuttle port) will report to be hit by this attack in the combat spam.



Does this problem sound familiar to the rest of you carbine users?

Kaffis
Wed Aug 06, 2003 7:43 pm
#6

Um, Actionshot 1 does the same thing with regards to showing up as a "Body hit" or "Left arm hit." Yet it bleeds properly.



Also, you say you never see it do damage to the main target.. bleeds don't do immediate damage. Try it with actionshot1. You'll see no change to the HAM bars until when the first bleed cycle kicks in.

modextus
Wed Aug 06, 2003 7:51 pm
#7

I guess I was a little unclear.


Iknow it's not supposed to do direct damage; it's a bleed. The only reason I mentioned direct damage is because people have claimed to do direct damage with action shot. My main concern is the targetted enemy not bleeding with action shot 2 (when there are other attackables within the area of effect).

Red_Mercury
Thu Aug 07, 2003 1:52 am
#8

I have the same problem. The creature/NPC I target to shoot with Action Shot is rarely the one hit (when there any mutliple targets). It is EXTREMELY frustrating, because it often results in myself being attacked by both the target I wanted to attack (but never could hit with Action Shot) and the target that I accidently shot.


I have submitted several bug reports about this already.

Enlil-
Thu Aug 07, 2003 3:23 am
#9

I have noticed that when I hit like 8 creatures with Action shot, maybe 2-3 of them actually starts to bleed, the others get direct damage.

It was quite nice to hit 6 langlatches for 700 each with my DH17 Snubnose.

It would be better if they all got the bleed tho.

The most common thing is that the enemy I aim for get the bleed and the others doesn't.

Seems as if I get the opposite reaction from you ppl.



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Sarne
Thu Aug 07, 2003 4:54 am
#10

I dont think anyone knows what its actually SUPPOSED to be since the description doesnt say anything about an AE, or a posture change. It actually talks about a single target, so the AE is most likely not supposed to be there.


This is explained in some other threads too, but.. How it actually works at the moment, is basically it hits one target with the bleed, every other target in the area with direct damage. All of the ones hit will get the posture down, or frozenwhere they are in other words. The duration of it varies alot, I've had it nearly instantly break on a certain thing consistently, but that was very rare. The target thats actually getting the bleed and not getting direct damage wont change if the mobs dont move, I didnt quite figure what exactly causes it to change, but moving the mobs around a bit can swap it to a different one.


If you're not getting this effect I'd imagine whatever you're shooting at is out of the ae range or out of los or something similar, I used the thing uh.. too much and not once did I see it do anything but that same thing. And yeah you can actually make it hit structures as well, another point making exping with it even better cause you can have the bleed hit a lair instead of mobs and have every mob in the area take direct damage (which kills them faster than the bleed).


And to anyone complaining about it not working properly, not being a good skill or just saying its decent.. It's the most overpowered thing for exping in the game currently that I know of The amount of exp you can make with this is just sick if you use mainly only actionshot2 with a CDEF carbine, not much else needed. Although adding in some other stuff can speed it up a tiny bit.

Envoy3113
Sun Dec 07, 2003 2:01 pm
#11

I did a quick scan an might have missed a duplicate thread, but does anyone know if actionshot 2 is working as intended? I seem to get a cone AoE that will hit and sometimes bleed, always aggro targets in a cone radius from my intended mob. This has nothing to do with creatures being social because it happens with totally non related NPC's/non aggro who are lucky enough to be in the cone.


I see nothing in the description that states this effects multiple targets and most Carbineer's seem to think it'sa one target hit, and havn't noticed otherwise.


Anyone know?




There comes a time in every mans life when 86 years is just too damn long...
erikm12
Sun Dec 07, 2003 5:05 pm
#12

I have seen that too. It doesn't hit my intended target but one close by sometimes. About half the time it makes no difference, the other half they aggro me. It happens more on the first shot it seems.



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MasterNerfSlayer
Sun Dec 07, 2003 9:20 pm
#13

Apparently the devs wanted it to have AOE, but it's never been stated (to my knowledge) that it does have it, and whether or not it will remain.


Having said that, it definitely does not work as expected, and often agros many untargeted opponents. I especially hate the fact that it can agro 4 or 5 wandering mobs and actually not afftected the targeted one. This makes faction missions in a crowded area extremely hard. Read the sticky at the top about what the specials currently do.





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