Carbineer Archive

Thread: Carbs vs Rifles

Waou
Sun May 08, 2005 11:18 am
#1

Hello,


I just play with my brother, who is making a melee fighter so I always have a tank.I want to do a ranged prof and I was wondering what the pros and cons are about rifles vs carbines. I don't have a lot of post CU experience, but I rememeber that riflles used to be pretty strong but it was hard if your enemy got up close. I was a MC for awhile before the CU but the profession seemed unequal to other combat profs. Now it looks like a lot of carbineer issues were fixed and it seems like a fun class. What would you do in this situation?


- Thanks in advance.
rYsyn
Sun May 08, 2005 11:25 am
#2






Waou wrote:

Hello,


I just play with my brother, who is making a melee fighter so I always have a tank.I want to do a ranged prof and I was wondering what the pros and cons are about rifles vs carbines. I don't have a lot of post CU experience, but I rememeber that riflles used to be pretty strong but it was hard if your enemy got up close. I was a MC for awhile before the CU but the profession seemed unequal to other combat profs. Now it looks like a lot of carbineer issues were fixed and it seems like a fun class. What would you do in this situation?


- Thanks in advance.






Carbines



  • Good Multi-target attacks (Full Auto Area)

  • Good Single target snare (Crippling shot)

  • Average Single Target Damage (Improved Leg Shot)

  • Fighting range limited to 50m

  • Drains Action fast.


Rifles



  • Good Single target snare (knee cap shot)

  • PowerfulSingle Target Damage (Improved Head Shot)

  • Fighting range is wide open @ 64m

  • Unique special to Cover from radar and attack with out being seen (cover and conceal shot)

  • Sniper Shot is very powerful

  • Drains Action fast!




Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


TimSpork
Sun May 08, 2005 1:06 pm
#3

I just take the best from both. I'm a Master Carbs and Master Smuggler with a DC-15 Clone Rifle. It's only cert is LvL 54 so i can use it and am really damaging with it and with the Carb and Smuggelr specials. God I hope they don't change that Rifle's Cert.



_____________________________________________________

Rich "Captian Obvious" Sharpe: 1st Day Vet 6/26/03
...Was banned from the forum for 7 days beacuse he wanted his profesion to work
I am Jack's ignored profession.
Elfwannabe
Mon May 09, 2005 12:24 am
#4

i have tried them both and it really dpends on your playing style i personally like carbs better though cause im MBH/ MC and i have a proton carb and i love it



-Ikito Elfwannabe- -Master Bounty Hunter/Master carbineer-
Vendor at -4453 -3147 on talus just outside Old Republic
Have a nice day
rYsyn
Mon May 09, 2005 5:05 am
#5






TimSpork wrote:
I just take the best from both. I'm a Master Carbs and Master Smuggler with a DC-15 Clone Rifle. It's only cert is LvL 54 so i can use it and am really damaging with it and with the Carb and Smuggelr specials. God I hope they don't change that Rifle's Cert.






Just to let you know, a Laser Rifle (newly crafted) will have a higher DPS then the DC-15 Clone Rifle.



As for the Proton Carbine,, I agree, it rocks. But I went Master BH / Master Pistoleer / Rifle 0003 and now I have 525+ DPS with Pistols, Carbines, and Rifles. Effectiveness at all distances.


I am still betting that they will, sometime, add a MIN range to Carbines and Rifles.





Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


La-grange
Mon May 09, 2005 6:51 am
#6






rYsyn wrote:





Waou wrote:

Hello,


I just play with my brother, who is making a melee fighter so I always have a tank.I want to do a ranged prof and I was wondering what the pros and cons are about rifles vs carbines. I don't have a lot of post CU experience, but I rememeber that riflles used to be pretty strong but it was hard if your enemy got up close. I was a MC for awhile before the CU but the profession seemed unequal to other combat profs. Now it looks like a lot of carbineer issues were fixed and it seems like a fun class. What would you do in this situation?


- Thanks in advance.






Carbines



  • Good Multi-target attacks (Full Auto Area)

  • Good Single target snare (Crippling shot)

  • Average Single Target Damage (Improved Leg Shot)

  • Fighting range limited to 50m With the exception of the DXR6 carbine which has a range of 65m

  • Drains Action fast.


Rifles



  • Good Single target snare (knee cap shot)

  • PowerfulSingle Target Damage (Improved Head Shot)

  • Fighting range is wide open @ 64m

  • Unique special to Cover from radar and attack with out being seen (cover and conceal shot)

  • Sniper Shot is very powerful

  • Drains Action fast!










"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
Quandry
Mon May 09, 2005 6:58 am
#7

oops n/t

Message Edited by Quandry on 05-09-2005 09:59 AM



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
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Loot Vendor (-6851 -4108) Galia Naboo


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