Carbineer Archive

Thread: Adv. Rapid Fire buged?

Ayami-Ayami
Sun May 08, 2005 9:01 pm
#1

sorry if this is a confirmed bug, but i noticed this recently:
some times Adv. Rapid Fire wont work, i'll press the button but nothing will happen, i can use all my other specials fine but this one has trouble,some times it works, some times not

thanks for any help



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
TAfirehawk
Sun May 08, 2005 9:52 pm
#2

I was just using it on Chilastra less than 30 minutes ago and it was fine.


Latency and Lag often make 2-3 shots not animate on my laptop.....and I even get hit from 100m sometimes too





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Fordep
Sun May 08, 2005 10:31 pm
#3

I find that it'll use your auto-attack one more time before it uses rapid fire.


I think once it ques the auto-attack, even when rapid fire is done with cooldown first, it'll continue and use the auto attack.


So, if you plan on using rapid fire for a quick shot (final blow if they are low on health) you should be sure to hit for Rapid Fire almost as soon as your previous attack finishes.
TAfirehawk
Mon May 09, 2005 9:11 am
#4

Rapid Fire works on a shorter cooldown timer, hence the name. I have the time for Leg Shot and just need to test Rapid Fire so all you folks will have the data.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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