Carbineer Archive

Thread: If you had to pick...

degobahbri
Thu May 05, 2005 11:05 am
#1

only 1 column in carbs. which would it be. I am trying out MBH and want to pick up a little bit of carbs to round out. Which would you choose?
Deg

TAfirehawk
Thu May 05, 2005 4:01 pm
#2






degobahbri wrote:

only 1 column in carbs. which would it be. I am trying out MBH and want to pick up a little bit of carbs to round out. Which would you choose?
Deg






I honestly can't think of one to pick.....

But if I must, I would pickup Full Auto Area if you like to aggro everything in a 90 deg. cone

Message Edited by TAfirehawk on 05-05-2005 07:02 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

orange5
Thu May 05, 2005 9:01 pm
#3

too bad crippleshot is not what it once was



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jalexu
Fri May 06, 2005 4:49 am
#4

The accuracy one.





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jalexu
Fri May 06, 2005 4:51 am
#5






orange5 wrote:
too bad crippleshot is not what it once was





Legshot really hurts. Its basic version does the same dmg as improved headshot in rifleman.





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MoonStorm
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degobahbri
Fri May 06, 2005 6:15 am
#6

I have been using leg shot as my default. I was wondering if I was missing out on something.


Deg



Budhus
Fri May 06, 2005 11:21 am
#7

Chargeshot is a great KD. I get it to hit around 80-90% of the time. I haven't gotten the Improved yet so can't comment there.


I'm almost scared it works so well and that it might get hit by the nerf bat.



akjedimaster
Sat May 07, 2005 4:03 am
#8

If your master BH, I'm sure advanced critical shot does more damage anyways.



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TeutonicOrder
Sat May 07, 2005 10:49 am
#9

Aye it does, if the Crit actually takes



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entragian
Sat May 07, 2005 11:55 am
#10


The data firehawk posted shows Advanced Crit and Imp Leg Shot doing the same damage modifier of 1.90 vs your normal ranged attack.


When it worked for me, which wasn't very often, it did about 50% damage, so instead of 700 it did about 1050. I'm going to try to gather more information late tonight and i will update this thread.


Message Edited by entragian on 05-07-2005 02:57 PM



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TAfirehawk
Sat May 07, 2005 3:33 pm
#11






entragian wrote:


The data firehawk posted shows Advanced Crit and Imp Leg Shot doing the same damage modifier of 1.90 vs your normal ranged attack.


When it worked for me, which wasn't very often, it did about 50% damage, so instead of 700 it did about 1050. I'm going to try to gather more information late tonight and i will update this thread.



Message Edited by entragian on 05-07-2005 02:57 PM





I fired off quite a few Adv Critical Shots and found no change in damage.....more testing is always appreciated


Everybody has to be careful on the target they test, posture and movement of the target will change the amount of damage slightly (10% I think but not sure).


I will continue my testing for different templates looking at changing Accuracy....along with maybe looking at other Specials since they all can be used with Carbines....unless some other profs/people beat me to it. When I get real ambitious I will start on the warmups/cooldowns/special costs too.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Aurone
Sat May 07, 2005 4:34 pm
#12

i dunno the speed one



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entragian
Tue May 10, 2005 9:41 am
#13


Now that I've done more testing I must have been looking at combat spam wrong. I have not seen an increase in critical shot, even when the big +Critical+ tag pops up.




--- Harlan Giovanni ---
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