Carbineer Archive
Thread: Carbineer and group agro!!!
RobbPilot wrote:
I can pull aggro from my higher level group members no problem just by using legshot. If I use a cone shot even once, I'm certain to pull all the mobs on the tank for the duration of the fight. So, it seems like our specials draw aggro pretty well, and the cone shots draw it exceptionally well. If only I wanted that attention, I'd be all set.
I am pulling aggro with Leg Shot as well with my other group member same level, CL80. But the other person isn't doing as much damage, so I should get aggro....at least until they make Melee generate more Hate to properly tank.
For now I call myself the Ranged Tank ![]()
I've spent my SWG career as either a carbiner and/or a Swordsman.
I agree with the above statment that Doc pulls too much aggro. My first template since CU was Swordsman/Doc and I would suggest that anyone picking up Doc also grab a melee. You'll need it.
Also, while playing with that template, I noticed I spent alot of time chasing after Carbineers who were drawing aggro. I'm hoping to play with this tonight and see what issues I come across. I respec'd to MC/ MSL but haven't been able to test it since I was out of town for mommy day.
Message Edited by Angetenar on 05-09-2005 06:10 PM
TAfirehawk wrote:
...For now I call myself the Ranged Tank
Yeah !
Thats what I loved at carbineer pre CU
Now if the DEVs would have fixed suppression fire and made it an area medium time +root+ or long time +snare+ and gave us a bit more stats/posture changes ( TA keep up the good work! )
Im patient, but till then Im no MCarb anymore =(
I currently dabble in three elite profession to play my old ranged tank and stat applying role
BH 0044: underhand, confusion, eye and torso shot
Carb 0400: crippling and eg shot
Pist 0403: disarming and stopping shot
But I will always use carbines ...
I don't think Carb/Doc would be a great idea...