Carbineer Archive

Thread: Has anyone worked out the SAC costs and re-use timer on charge shot and crippling shot

Asir_SWG
Thu May 12, 2005 3:22 am
#1



Looking for the info on these two items....


Has anyone worked out the SAC costs for various specials yet

Is there a re-use timer on charge shot and crippling shot - like if you KD or snareare target how long before you can KD or snare them again?

Message Edited by Asir_SWG on 05-12-2005 11:23 AM



ERHAMSTERHAMSTERHAMSTERHA
MSTERHAMSTERHAMSTERHAMSTE
RHAMSTERHAMSTERHAMSTERHAM
STERHAMSTERHAMSTERHAMSTER
HAMSTERHAMSTERHAMSTERHAMS
TERHAMSTERHAMSTERHAMSTERH
AMSTERHAMSTERHAMSTERHAMST
ERHAMSTERHAMSTERHAMSTERHA

MSTERHAMSTERHAMSTERHAMSTE

JMShunter
Thu May 12, 2005 3:42 am
#2

http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=54187


check this out



_______________________________
vFIRE BURNS ETERNALv

::::::ROGUESTAR::::::
:::::::::::::::REBEL SOLDIER:::::::::::::::
²CREATURE HANDLER FOREVER²
_______________________________
Asir_SWG
Thu May 12, 2005 3:49 am
#3






JMShunter wrote:

http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=54187


check this out





thanks - that explaines a bit.... So underhand shot is of no use to be as charge shot does the same - just with more damage Does anyone know the immunity time they have before you can KD again (same with snare)



ERHAMSTERHAMSTERHAMSTERHA
MSTERHAMSTERHAMSTERHAMSTE
RHAMSTERHAMSTERHAMSTERHAM
STERHAMSTERHAMSTERHAMSTER
HAMSTERHAMSTERHAMSTERHAMS
TERHAMSTERHAMSTERHAMSTERH
AMSTERHAMSTERHAMSTERHAMST
ERHAMSTERHAMSTERHAMSTERHA

MSTERHAMSTERHAMSTERHAMSTE

Page 1 of 1
Previous Next