Carbineer Archive

Thread: carbine kd

Kaffis
Sun Jan 11, 2004 12:06 am
#1

The worst they'd manage to do would be to take away the ability to force the animation every 3 seconds and leave it with the ability to actually apply the knockdown state every 30, just like everybody else's KD does.

And I think even the devs realize we'd be in a huge uproar, so I doubt they'd do even that unless they fix the AE KD in the very same patch.
DaHumAn
Sun Jan 11, 2004 1:20 am
#2

im thinking about becoming a carbine user but somebody told me they are going to nerf the kd soon, is it true?



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MDE, my old nightmare, it will haunt me forever.
TAfirehawk
Sun Jan 11, 2004 1:32 am
#3

I wouldn't even believe it if I heard from a DEV



How predictable are the DEV's......





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

DaHumAn
Sun Jan 11, 2004 1:33 am
#4

=)



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MDE, my old nightmare, it will haunt me forever.
RCS37
Sun Jan 11, 2004 6:28 am
#5

haha you guys prob wont like this but they will most likley slap a 30 sec timer on charge shot as they should, remeber carbneer has become a bh best friend because they can dizzy you then kd you over and over gain with no timer, also i happen to be a bh/carbineer and its unlikey this is intended no matter what people think the devs say.

This one issue shouldnt determine if you want to go into carbine i belive the devs have also said that they also intend to fix the extrem ham cost as well so as the profetion gets fixed, ie putting a 30 sec timer on the kd move other things will get fixed to like say having half the moves actually work.



S y m p s o n
Hundey
Sun Jan 11, 2004 8:11 am
#6

There is a 30 second timer on Chargeshot, It only stops movement. I've been killed plenty of times while spamming Cs because the target can still shoot back. Anyone who actually uses charge shot knows this.



__
Hundey-Kettemoor

Master Carbineer
Master CH
Medic = 4-0-4-0
travenwatts
Sun Jan 11, 2004 10:36 am
#7

I tend to agree with Hundey. Targets can block, counterattack, shoot back, etc. while supposedly lying on their back. The first KD that goes through does actually make the target lay there a few seconds
Heimdall_Surtr
Sun Jan 11, 2004 8:18 pm
#8

BH currently have no friends We had the best KD's in the game then they got nerfed into oblivion. FireKD can take clsoe to 300 HAM and Undershot even more.



Heimdall Surtr
Master Fencer / Master Rifleman
Consul

Arcore Lightningflier
Mayor of Mandalore
Master Polotician / Master Doctor
Wayticus
Sun Jan 11, 2004 8:37 pm
#9

Hundey, chargeshot is not the only knockdown that suffers from that, the BH KD have the same thing, I often had my marks fall down, and while down and dizzy cap off a nice 1K + hit to me as they tried to stand,then they continue to try and stand up and fall down for a few more seconds in which time they would usually be getting off shots, except I'm incapped already, then they get up walkover and DB me.


It is a bug in the knockdown code, the devs can not, or refuse to address, it started when they added the timer.


I have recently started useing chargeshot, and it does seem to work more often within the 30 seconds it shouldn't, then my previous KDs.


But still the HAM cost need fixing and carbineers need more defense.

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