Carbineer Archive
Thread: What to go for? Your opinion please :)
OK, I have 33 skill points to spend on carbineer.
6 on novice. Then I have enough left to become a 4-3-0-0 or 3-4-0-0, for example.
What to go for?
PS. I dont think Ill need the chargeshot since Im getting it from BH.
Charge shot is way better then FKD, read threads about it. FKD doesn't always work, and if it knocks them down, they are up 2-3 seconds later and your screwed. Charge Shot can be spammed. The first one is a KD for 2-3 seconds, and you can just spam the rest that last abou 1 second.
You hit them with CS, and it's a KD, they get back up, you do it again, and they hit the dirt and just bounce right back up. All of their defenses and things are still in place, but they can't shoot and can't chase after you. CS is a melee professions worst nightmare.
But, if you don't want it, that's your choice...
My advice would be 0/3/4/0. Counter-attack should help you out, and you won't need the fourth box of marksmanship anyway.
TrassNimode wrote:
Charge shot is way better then FKD, read threads about it. FKD doesn't always work, and if it knocks them down, they are up 2-3 seconds later and your screwed. Charge Shot can be spammed. The first one is a KD for 2-3 seconds, and you can just spam the rest that last abou 1 second.
You hit them with CS, and it's a KD, they get back up, you do it again, and they hit the dirt and just bounce right back up. All of their defenses and things are still in place, but they can't shoot and can't chase after you. CS is a melee professions worst nightmare.
But, if you don't want it, that's your choice...
My advice would be 0/3/4/0. Counter-attack should help you out, and you won't need the fourth box of marksmanship anyway.
lol BH/carbineer is totally offensive template and you suggest he put just 3 in the marksman tree and go 4 in the counterinsurgency tree for counterattack and damage mit???
and how do you expect him to spam KD at the speed cap with none of the speed mods from the assault line?? by the way counterattack sucks without master carbineer, any master carbineer can tell you this and gaining damage mitigation 2 will not make up for the fact that such a template would really just give the same speed mods as a master carbineer and a bit more accuracy mods. if thats the case then he would essentially be spending an assload of skillpts on master scout and master marksman for what? a marginal boost in accuracy, damage mitigation2 (which still isnt going to put him on par defensive-wise against someone with damage mit and a little +counterattack mods which suck so bad until you get the master carbineer +25 counterattack boost that you will barely notice that you have this skill.
what you should do if you want to hybrid these 2 professions and get the most bang for your skillpoint is go 4-4-3-1 or 4-4-3-4 in carbineer (the latter if you think cs2 might get fixed someday) and 0-4-0-0 in BH or master carbineer and do 0-3-0-0 BH and take novice medic to heal yourself with stim B's. with either of these templates you get massive speed mods that allow you to fire most carbines at 1.0 (the carbine speed cap), a huge accuracy boost with carbines, some or all of the counterattack mods depending on if you master carbineer or not, damage mit 2 or 3 and ALL of the best specials of the carbineer tree and all of the BH carbine specials.
ultimately you will do it how you want to do it though and since thats the case i would go 3-2-0-1 carbineer for the speed boost, accuracy boost and chargeshot1.
'lol BH/carbineer is totally offensive template and you suggest he put just 3 in the marksman tree and go 4 in the counterinsurgency tree for counterattack and damage mit???'
First of all, I never said he should go there for damage mitigation, he will have it from MBH, and they don't stack. Get your facts strait. And I suggest going for counter-attack BECAUSE he has a lot of offense and no defense. He could use it. This is one of the most common templates I see, so it must work alright.
'and how do you expect him to spam KD at the speed cap with none of the speed mods from the assault line?? by the way counterattack sucks without master carbineer, any master carbineer can tell you this and gaining damage mitigation 2 will not make up for the fact that such a template would really just give the same speed mods as a master carbineer and a bit more accuracy mods. if thats the case then he would essentially be spending an assload of skillpts on master scout and master marksman for what? a marginal boost in accuracy, damage mitigation2 (which still isnt going to put him on par defensive-wise against someone with damage mit and a little +counterattack mods which suck so bad until you get the master carbineer +25 counterattack boost that you will barely notice that you have this skill.'
From the BH tree and novice carbineer, he'll have a total of +85 speed. That is a hell load. If he has a damage sliced Elite with a damage power-up, it will probably have 3.4 speed on it. ChargeShots speed modifier is at most two, so multiple the speed by two: 6.8 So, he would be able to spam CS every 6.8 seconds with no speed mod, but he has a +85. 6.8x.15=1.02. Holy crap, you mean he has to wait a whole nother two milli-seconds before he can fire again?! Oh my God! He's gonna die! /endsarcasm
Alright, you may be right about the counter-attack, I personally don't know, but that's still +80 counter-attack. At +40, I know I've seen a difference, so +80 has to do at least something. He won't need too good of defense because of the great offense. I just stated that he won't need speed, and he'll have a lot of accuracy with marksman 3 already. I think CS1 would actually be the best for him to get. You have a point, this is an offensive template, maybe he should go 0/3/0/4. Hopefully they will fix CS2, and he'll definatly want CS1. He could go 0/4/0/3, also. Because as you said, Counter-attack doesn't do **edit**, but he won't need speed, either.
The reason he'll want CS, is because it will be his only hope. BHs don't have very good defense, so you need to knock them down FAST. Forget dizzying them first, use CS1 first, because it's an auto-KD and they can't shoot back. Then ConfusionShot forStun and Dizzy, then maybe another CS. You will have knocked him down, so hewouldn't have gotten a shot off, and now he's on the ground not getting up.
'what you should do if you want to hybrid these 2 professions and get the most bang for your skillpoint is go 4-4-3-1 or 4-4-3-4 in carbineer (the latter if you think cs2 might get fixed someday) and 0-4-0-0 in BH or master carbineer and do 0-3-0-0 BH and take novice medic to heal yourself with stim B's. with either of these templates you get massive speed mods that allow you to fire most carbines at 1.0 (the carbine speed cap), a huge accuracy boost with carbines, some or all of the counterattack mods depending on if you master carbineer or not, damage mit 2 or 3 and ALL of the best specials of the carbineer tree and all of the BH carbine specials.'
Horrible idea, simply because you want to Master a profession, weather it be Carbineer or BH. At Master BH you get 7 ranged defense and Spray Shot, the best BH special (dizzy, stun, blind nad 5x damage modifier, if you have that, use that instead of confusion shot), or at Master Carbineer you get the counter attack, accuracy, +25 ranged defense, and mit 3. You don't want to not master one.
Oh, and use BoH. I have a stocked Laser, ATM (50/70/50 (about) HAM cost), but with one hit from BoH I can dizzy/kd and spam Cripple with no problem. (It's a +520 BoH, from Krazymonk on Radiant).
But if I plan to master BH and just dabble in carbine with 33 skill points. what to go for then?
TrassNimode wrote:
And I suggest going for counter-attack BECAUSE he has a lot of offense and no defense. He could use it.
Youre probably right about the speed mods issue. Yes +80 is significantly better than the master carbs +60 and he will shot fast. fine, but spending 14 skill pts just for 2/3 of the counterattack mods on the carbineer tree? i dont care if he likes fighting naked, no one needs counterattack that bad.
sfadsad,
I think you're going to find your FKD hits alot more w/ the accuracy mods from the Carbineer tree. I had chargeshot1 and I really didn't like two things about it (spendingskill points on a knockdown when we have two and the funny animation).I'm currently 0/3/0/0 Carbineerw/ goals on 3/4/0/0. I figure w/ the speed/accuracy mods one of my FKDs will stick. Plus crippleshot isawesome!