Carbineer Archive
Thread: Since everyone else is... Here is my big gun!
2.25 spd
415-1043 dmg
12 accuracy bonus
323.65 base dps
and amazingly enough 81 SAC
Basically its not sliced or pup, and i have a friendly little item that allows for a 12% speed slice, which will take it to 1.97 spd and like 370 base dps. Its name is funny in its own right. Its Called...... Atkins Revenge (if you dont get it.. think of the words death by carb, then think about the bane of the atkins diet being carbs).
"""""""""""""""""""""""Oryaka Drake"""""""""""""""""""""""
////////Protector of the New Jedi Order|Student of Adi-wan Tinova\\\\\\\
||||||||Fighting Member: Remnants of the Jedi||||||||
\\\\\\\"Words of Wisdom Always Fall On Deaf Ears"///////
Nice, and when will everyone learn that DPS stat means jack
Everybody? Not even if you hit them with a shovel on the head while explaining. But a good number of people got the drift by now, don't worry.
Anyways DPS has some info, but not much... and on this gun, it will perform pretty well, slice or not. I personally would try to cap the damage and then see how much modification is still possible. (If i understand well, you can slice in steps, too... every slice increases the customisation level, so as long as you're not fully outcustomized, you still can improve in different areas.)
Slicing on speed in my eyes only makes sense when damage is maxed. While better speed values increase the DPS value a lot, you won't be able to really get the most out of it if you plan to use anything but ranged shot. Higher damage on the other hand gives more damage per action point used. (You'll never find this "stat" in a guns description, as you need more info to calculate...)
Remember, you have a set ammount of action pool and a set regeneration rate. You can increase that with foods and buffs, but still only within limits. Thus in any longer fight, action cost determines what specials you can use. Many people thus go for low SAC, as it allows them to use the specials longer and thus inflict the damage longer. Slicing on SAC is not possible, but slicing on damage means that you do more damage for the same costs. Slicing on speed just means that you do the same damage a bit faster. This results in draining your action pool faster and gives the regeneration less time to work. So if you fight a big target, you'll in any case run out of action before you killed it. Your only actual increase in inflicted damage is by the higher speed of ranged shot while waiting for action to recover.
Message Edited by Sylow on 07-15-2005 01:27 PM
To the person who said why couldn't i get the sac any lower.. i hope you were an idiot or joking, because it defies the limitations of experimentation on my server when lookin at how hi the other numbers are.
To the person saying that i should damage slice it, its a waste as the damage caps out only 20 higher than it is right now, so i will either be using a 12% speed slice item on this weapon dropping speed to 1.97, or will be aquiring the 10% critical hit.
To everyone else... i dont know why there are people trying to bash a weapon so amazing, honestly its not the best, however its damn good, its nearly capped on damage and sac at the same time + the speed is low (something i haven't seen many guns on this forum do, with people shotting ones higher damage and barely lower speed but at the same time having a sac of 95 or higher).
And to those talking about Base Damage Per Second, the reason its up there is simply for the number crunchers who only focus on that number (you know who you are.. there are tons of you).
Oryaka
To the person who said why couldn't i get the sac any lower.. i hope you were an idiot or joking, because it defies the limitations of experimentation on my server when lookin at how hi the other numbers are.
To the person saying that i should damage slice it, its a waste as the damage caps out only 20 higher than it is right now, so i will either be using a 12% speed slice item on this weapon dropping speed to 1.97, or will be aquiring the 10% critical hit.
To everyone else... i dont know why there are people trying to bash a weapon so amazing, honestly its not the best, however its damn good, its nearly capped on damage and sac at the same time + the speed is low (something i haven't seen many guns on this forum do, with people shotting ones higher damage and barely lower speed but at the same time having a sac of 95 or higher).
And to those talking about Base Damage Per Second, the reason its up there is simply for the number crunchers who only focus on that number (you know who you are.. there are tons of you).
Oryaka
Wile base dps is a horible relation to how much damage you can actualy do per second...not even remotely close even if you tried. It is good at comparing weapons with the same max damage and not comparing sac...It is a good representation of the ratio of extra damage the speed of the weapon will help you when comparing it to another weapon with the same (usualy capped) damage. As a genral gide anyway. The sac realy does depend on how you play. If you dont normaly fight things that take 5 minuts to kill and dont have like 105 speed skills you wont need a capped sac carbine. Just that sac has no relation in the weapons dps. When your char get to the point where more speed and acc wont realy improve you and your weapon has max damage....Only then does the low end sac realy pay off. As long as the sac is low enough for you to keep your volly up for the longer fights you might find yourself in.
You could have had that made with a lower sac and the damage would be lower....More people would say its great probably had you done it that way. And had you asked for advice thats what most woudl have told you to do. But you took your situation into consideration and made what would work best for you. Way to be a leader : ) Honestly you hit a prety nice sweet spot there.
Basically im an all around player in most respects, the only times im spamming my sac abusive skills is when im in a bind, and this is pvp during which i will be food drink doctor and dancerbuffed. So for the most part the sac is amazing, all i will be doing is putting on a small sac powerup to take it to cap, and only lose around 16 accuracy or so, which is made up for with my Master Bounty Hunter/ Master Carbineer/ Novice Doc template/ fs Ranged Speed.(and my +25 carb speed, and +25 carb accuracy ca's in a shirt i own). So im gonna go for the critical slice, however the problem here is that i have heard that critical slices may not even work, so this begs the question... whatsup!
"""""""""""""""""""""""Oryaka Drake"""""""""""""""""""""""
////////Protector of the New Jedi Order|Student of Adi-wan Tinova\\\\\\\
||||||||Fighting Member: Remnants of the Jedi||||||||
\\\\\\\"Words of Wisdom Always Fall On Deaf Ears"///////
I'm glad they're gone. The CU tries to bring some balance, but stuff like "Legendary" weapons completely borks things over.
More of a group dynamic now also with less aoe and healing being so big. A person cant go out and solo a whole pack of rancors for example now unless he can pull em in one at a time.
In the end we will all want weapons with a capped sac max damage and as much speed as we can get. And there is more than 1 lvl 54 carbine : )
But ill be the first to say we need more. IMO Carbineers NEED at least 3 more lvl 54 carbines if they realy want diversity. Give us an elemental carbine we can craft that can compeat with the damage of the elite or Mk2. Untill then its all about fastest most damaging lowest sac...and no tactical weapon selection. Usualy the damage diff far out ways the diffrence in resist a target might have.