Carbineer Archive
Thread: ok i could do with some help on templates :) no bh's helped me :@
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TheCoolOne
Fri Jul 15, 2005 4:09 pm
#1
Hi there peeps, well i'm stuck on my template. I've been noticing that it isn't effective as it could be. But i dont know what to switch to. So i made a list of all the stats with the 3 different templates i'm contemplating. I've posted it in here because i primarily fight jedi and have been for a while. And my current template is Master Marksman, Master Carbineer, Master Bounty Hunter and pistol xxx3. It gives give me nice speed and quite alot of power, and it would suggest kiting with ease, except this is not usually the case, especially when the mark initiates force aura and etc; and the fight starts to become longer. So i've got 2 alternate templates to look into, (i will never drop carbineer because it's the first thing i ever mastered and worked hard for and achieved.)
Actually before i go into the others i'll just put up the stats my current template gives me:
gen range speed (+ carbs) gen ranged acc (+carbs) melee defense (+carb) ranged defense (+carbs)
70 (+50) 200 (+65) 180 (+40) 205 (+40)
And here are the stats of Mcarbs MBH pistol x4x4 and FS tree so far ranged speed i think, which also gives me disarm shot (not sure how much use it can have in a fight.
67 (+50) 215 (+65) 190(+40) 210 (+40)
I like the looks of this one because its a tiny loss in speed and i get more in everything else, so this is pretty much my safety template But i dont know much about disarm shot and the usefulness it has in longer fights. So i considered the Mcarb, MBH, CM 4xxx template, the healing one.
64 (+50) 160 (+65)165(+40) 190(+40)
The most significent loss there is in the general ranged accuracy and a slight drop in melee defense (ie jedi) and this would mean a drop in hits and also damage output due to having lower accuracy. It also means the jedi will hit harder, but then again i've kinda learned that trying to outdefend a jedi is just a bad idea. BUT this template gives me the ability to heal very well, i can alternate with stims and the bacta ability's and will help me alot in the longer running fights. And unforutnatly i lose root, which i really like using in pretty much everything. And before anyone mentions it, i'm not going mcm
Well i would really appreciate some advice on this, because i've spent to long thinking about it and am gonna go crazy.
Thanks alot in advance.
Nigel
KJFett3
Fri Jul 15, 2005 4:31 pm
#2
Check out the stats you get with MBH/MCarb and SL0404. Then before you go out to fight, group with a droid and tell it to stay, the apply rally (+80 defense and +40 acc) and Volley fire (+15% dmg) on all those other stats. 
TheCoolOne
Sun Jul 17, 2005 2:45 pm
#3
interesting, those stats may give me a hand before i'm not sure if any of the squad leader skills will give me too much of a helping hand in the destruction of jedi. The less powerful healing template is tempting me at the moment, but i might aswell grind the single tree of pistoleer to see whats its like and then use my respec on the cm version.
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