Carbineer Archive
Thread: Carb CA's and AA's
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uhhhhh
Thu Sep 22, 2005 7:17 am
#1
What works, what does not work.
What do you have and attached to what?
I am curious how everyone has there CA's and AA's placed and what type they use.
ChefVomit
Thu Sep 22, 2005 7:30 am
#2
I cant claim to know everything that works or doesnt, but this is what I have:
+25 Carbine Speed
+25 Carbine Defense
+25 Carbine Accuracy
+25 General Ranged Accuracy
+25 General Ranged Speed
+25 Healing Efficiency
+25 Terrain Negotiation
+25 Dodge
+22 Def vs blind
+25 Bio Suppression Efficiency
+19 Fire Resistance
+25 Ranged Defense
+25 Melee Defense
Now personally, I dont know that the dodge/fire/blind defenses work. They came with other mods that I needed, so they ended up in my suit. I have these spread out across all my armor pieces, and pre-CU gloves and boots.
+25 Carbine Speed
+25 Carbine Defense
+25 Carbine Accuracy
+25 General Ranged Accuracy
+25 General Ranged Speed
+25 Healing Efficiency
+25 Terrain Negotiation
+25 Dodge
+22 Def vs blind
+25 Bio Suppression Efficiency
+19 Fire Resistance
+25 Ranged Defense
+25 Melee Defense
Now personally, I dont know that the dodge/fire/blind defenses work. They came with other mods that I needed, so they ended up in my suit. I have these spread out across all my armor pieces, and pre-CU gloves and boots.
Trebonious
Thu Sep 22, 2005 8:36 am
#3
ChefVomit wrote:
I cant claim to know everything that works or doesnt, but this is what I have:
+25 Carbine Speed
+25 Carbine Defense
+25 Carbine Accuracy
+25 General Ranged Accuracy
+25 General Ranged Speed
+25 Healing Efficiency
+25 Terrain Negotiation
+25 Dodge
+22 Def vs blind
+25 Bio Suppression Efficiency
+19 Fire Resistance
+25 Ranged Defense
+25 Melee Defense
Now personally, I dont know that the dodge/fire/blind defenses work. They came with other mods that I needed, so they ended up in my suit. I have these spread out across all my armor pieces, and pre-CU gloves and boots.
And to think I was able to slaughter you when you were wearing all THAT!
<3
ChefVomit
Thu Sep 22, 2005 10:53 am
#4
Trebonious wrote:
ChefVomit wrote:
I cant claim to know everything that works or doesnt, but this is what I have:
+25 Carbine Speed
+25 Carbine Defense
+25 Carbine Accuracy
+25 General Ranged Accuracy
+25 General Ranged Speed
+25 Healing Efficiency
+25 Terrain Negotiation
+25 Dodge
+22 Def vs blind
+25 Bio Suppression Efficiency
+19 Fire Resistance
+25 Ranged Defense
+25 Melee Defense
Now personally, I dont know that the dodge/fire/blind defenses work. They came with other mods that I needed, so they ended up in my suit. I have these spread out across all my armor pieces, and pre-CU gloves and boots.
And to think I was able to slaughter you when you were wearing all THAT!
<3
/shakes fist at DavidII
Dammit if you hadnt had your Doc buddy with you!!
MasterYoan
Tue Sep 27, 2005 3:14 am
#6
May be a neeb question but gloves and boots pre-cu have sockets and even if they reach 0 cond you can still wear them right ??
thx for answer
CrowdController
Tue Sep 27, 2005 6:03 am
#7
25:
carb acc, spd, def
ranged def (while mele def is useless now)
healing eff
general ranged acc, spd
terrain nego
group terrain nego (just group with anything even droid and it works)
(defvs ... is broken imho but maybe poison/fire resist works)
also dont forget BE clothing (terrain nego, ranged def, healing eff up o 19 dunno exactly - still leavin all 4sockets empty)
Muzz
Tue Sep 27, 2005 2:42 pm
#8
ChefVomit wrote:
I cant claim to know everything that works or doesnt, but this is what I have:
+25 Carbine Speed
+25 Carbine Defense
+25 Carbine Accuracy
+25 General Ranged Accuracy
+25 General Ranged Speed
+25 Healing Efficiency
+25 Terrain Negotiation
+25 Dodge
+22 Def vs blind
+25 Bio Suppression Efficiency
+19 Fire Resistance
+25 Ranged Defense
+25 Melee Defense
Now personally, I dont know that the dodge/fire/blind defenses work. They came with other mods that I needed, so they ended up in my suit. I have these spread out across all my armor pieces, and pre-CU gloves and boots.
Damn nice tapes you have though.My ALThas three suits of armour capped with the various Carb tapes, just need a few more of the general Rgd tapes to complete the sets.
Message Edited by Muzz on 09-27-2005 10:45 PM
Muzz
Tue Sep 27, 2005 2:43 pm
#9
MasterYoan wrote:
May be a neeb question but gloves and boots pre-cu have sockets and even if they reach 0 cond you can still wear them right ??
thx for answer
Yes
uhhhhh
Wed Sep 28, 2005 11:51 am
#10
ChefVomit wrote:
I cant claim to know everything that works or doesnt, but this is what I have:
+25 Carbine Speed
+25 Carbine Defense
+25 Carbine Accuracy
+25 General Ranged Accuracy
+25 General Ranged Speed
+25 Healing Efficiency
+25 Terrain Negotiation
+25 Dodge
+22 Def vs blind
+25 Bio Suppression Efficiency
+19 Fire Resistance
+25 Ranged Defense
+25 Melee Defense
Now personally, I dont know that the dodge/fire/blind defenses work. They came with other mods that I needed, so they ended up in my suit. I have these spread out across all my armor pieces, and pre-CU gloves and boots.
Are these all AA's in armor or CA's, can you break down what is where so I can get a better understanding, please. and thanks.
weaponmaster88
Thu Sep 29, 2005 7:45 pm
#11
i have a belt with +24 carbine accuracy +13 fire resist and +11 gernade assembly (all one CA)
pre-CU gloves with +24 carbine speed +17 terrain navigation +12 general ranged speed (all one AA)
then a pre-nerf ubese shirt with +12 carbine defense +12 DvBlind
and an AA that has +13 carbine defense and another that has +12 general ranged accuracy
thats all i got right now... just getting back to carbines but i'm expecting a +13 general ranged speed and a+13 general ranged accuracy AA soon
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