Carbineer Archive

Thread: What do you think of this template?

Seelenlos
Mon Aug 18, 2003 5:19 am
#1

hello,


i wanted to try a new char on the server cause im getting bored with my profession to the point that i dropped the bh line and just are a master pistoleer with some medic skills and soon to be df skills of smuggler.


my thought was to build a "pure" melee char with extraordinary defenses to help me in close fights (if defenses ever get fixed that is). the setup would look like this:


master brawler


master fencer


novice pikeman + master polearm defensive techniques


novice swordsman + master sword defense


novice tka + master balance conditiong + master precision striking


novice medic + fa2 + pharmalogy 4 + diagnostics 1


--------------------------------------------------------------------------------------------------------------------------------------------


defensive bonuses would be the following:


melee defense: 91


ranged defense: 68


dodge: 25


block: 10


def. vs. posture change: 100


def. vs. knockdown: 95


def. vs. blind: 50


def. vs. intimidate: 20


def. vs. dizzy: 45


def. vs. stun: 35


counterattack: 15



another question i have is if the toughness skills of each weapon line stack when wielding any close combat weapon which i highly doubt but i just want to be sure cause this will be my 1st melee char in swg.


thx for any comments in advance




Brujah Re'deem
Former Expert BH / Master Pistoleer
Former Master Pistoleer / Smuggler
Currently Master Rifleman / Doc
_Tlaloc_
Mon Aug 18, 2003 8:37 am
#2

Nice plan! I'd do something like that too, I'm just not brave enough to head into the field with no ranged abilities


To answer your question: Toughness is specific to your individual weapon- they dont stack.


- Washu

FURY_Chaser
Mon Aug 18, 2003 8:43 am
#3






_Tlaloc_ wrote:

Nice plan! I'd do something like that too, I'm just not brave enough to head into the field with no ranged abilities


To answer your question: Toughness is specific to your individual weapon- they dont stack.


- Washu






agreed 100%
_Tlaloc_
Mon Aug 18, 2003 8:53 am
#4

I bet the polearm AE knockdown with the fencer AE dizzy will be fun.


- Washu

Haschel
Tue Aug 19, 2003 12:30 am
#5

A friend of mine's actually doing this path, except he's going Pikeman as his main instead of Fencer. He's got novice in all 4 of the elites and Master Brawler, and at least one skill in TKA and Swordsman or something.



Galford
Master Fencer, Master Brawler, Teras Kasi Artist 0/0/0/4, Doctor 0/0/0/1 (Skill points: 2/250....bah)
Eclipse

"I'll show you that no matter how hard they try, scum are still scum." - Vesper, Star Ocean 2
Rikilii
Sun Nov 09, 2003 4:08 pm
#6

Looks good to me. Just be sure you make yourself a metric butt-load of the best CMuse 75 poisons possible before you surrender master CM.



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Soulforger
Mon Nov 10, 2003 1:10 am
#7

Right now I'm master Combat Medic, but I want to start getting more combat-involved. Since I'm usually the designated healer, I still want to keep enough CM to be effective. CM isn't usually a dabbler-friendly class, but I came up with something I thought might work. What do you think?


Marksman 0/4/0/4
Master Medic
Doctor 0/4/3/0
CM 4/0/0/4
Master Pistoleer


-Accari (Naritus)




-Accari (Rebel Warrant Officer II)

Master TKA
2000 Commando

Mastered: Medic, Combat Medic, Pistoleer, Doctor, Dancer (Holo 1), Tailor (Holo 2, Silent), Entertainer, Artisan, Scout, Creature Handler, Teras Kasi Artist, Ranger, Marksman

Bartle: A:60 S:53 K:53 E:33
TsunamiKata
Mon Nov 10, 2003 3:17 am
#8






Soulforger wrote:

Right now I'm master Combat Medic, but I want to start getting more combat-involved. Since I'm usually the designated healer, I still want to keep enough CM to be effective. CM isn't usually a dabbler-friendly class, but I came up with something I thought might work. What do you think?


Marksman 0/4/0/4
Master Medic
Doctor 0/4/3/0
CM 4/0/0/4
Master Pistoleer


-Accari (Naritus)




You really don't need to be a Master Pistoleer to be effective in combat, all you need is one tree to get the best 'bang for the buck'. Obviously, you know which tree I'm talking about so I'm not going to go in to details. I would recommend master Doctor for cures and full buffing capabilities. You can be very effective without being a master pistoleer.






TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
TsunamiKata
Mon Nov 10, 2003 10:37 am
#9






Soulforger wrote:

Right now I'm master Combat Medic, but I want to start getting more combat-involved. Since I'm usually the designated healer, I still want to keep enough CM to be effective. CM isn't usually a dabbler-friendly class, but I came up with something I thought might work. What do you think?


Marksman 0/4/0/4
Master Medic
Doctor 0/4/3/0
CM 4/0/0/4
Master Pistoleer


-Accari (Naritus)




You really don't need to be a Master Pistoleer to be effective in combat, all you need is one tree to get the best 'bang for the buck'. Obviously, you know which tree I'm talking about so I'm not going to go in to details. I would recommend master Doctor for cures and full buffing capabilities. You can be very effective without being a master pistoleer.






TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Nightshift100
Wed Nov 12, 2003 3:00 am
#10

I agree with Tsunamakata (spelled wrong I'm sure) that you don't need to be a master pistoleer to be effective in combat, especially if you keep Master CM for the poisons and diseases. Though I am curious as to which tree he is refering as I see uses for more than just one. There is also something to be said for some scout skills as well, but what you've got there looks solid. It really has alot to do with personal preference too.



Tol Laikie
Weaponsmith, Smuggler, and Resource Vendor
I have a merchant tent in Mos Vegas 46m South of the Shuttleport
Tol's Guns Drugs and Resources -436 -5546

~I can't find my feet!! Just what was in that tea anyway?!~
Soulforger
Sat Nov 15, 2003 6:24 pm
#11

Thanks for the help .


I decided to master pistoleer and doctor (seperately) since I already have about half of each. If I ever get a holocron, I don't want to end up needing to master a profession I'm already close to, they're too rare.


As for the tree in pistoleer, it depends what you're looking for. I'm mastering the one with all the specials first (up to fan shot - can't rmeember the name). This seems to be the best if you're dabbling, the tradeoff is that you only have marksman accuracy with those moves. I hear that point blank area 2 is good for getting xp though, so I may get that tree next...




-Accari (Rebel Warrant Officer II)

Master TKA
2000 Commando

Mastered: Medic, Combat Medic, Pistoleer, Doctor, Dancer (Holo 1), Tailor (Holo 2, Silent), Entertainer, Artisan, Scout, Creature Handler, Teras Kasi Artist, Ranger, Marksman

Bartle: A:60 S:53 K:53 E:33
RebCourier
Tue Dec 23, 2003 12:10 pm
#12

Master Pistoleer
Master TKA
Medic 0/0/4/4
Smuggler 0/0/4/0
Brawler 4/0/0/0
Marksman 0/4/0/1

This way I would have Pistoleer / Smuggler Combo and TKA for melee. And just enough medic (Stim C's + Healing B's) to keep myself patched up?

Would this work for both PvE and PvP?
Philosopher1976
Tue Dec 23, 2003 3:46 pm
#13






RebCourier wrote:
Master Pistoleer
Master TKA
Medic 0/0/4/4
Smuggler 0/0/4/0
Brawler 4/0/0/0
Marksman 0/4/0/1

This way I would have Pistoleer / Smuggler Combo and TKA for melee. And just enough medic (Stim C's + Healing B's) to keep myself patched up?

Would this work for both PvE and PvP?




I'd drop everything but Novice Medic -- just buy well-experimented Stim Bs from a Master Doctor. I'd also consider dropping Marksman 0/0/0/1.


Instead, I'd pick up the Fencer line that gives you great ranged/melee defense.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


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