Carbineer Archive
Thread: Speed Testing on TC2
Finished the Critical Shot and Leg Shot Combo testing.
#1 base speed = 2.38, mod speed = 1.48
10 shots in 25 seconds
Critical/Leg Combo fired once every 2.5 seconds
#2 base speed = 2.38, mod speed = 1.77
10 shots in 25 seconds
Critical/Leg Combo fired once every 2.5 seconds
Looks like TC2 Beta is the same as LIVE.....mod speed doesn't mean much if anything.....glad I 100% Speed Sliced all my uber Carbines on LIVE ![]()
blz wrote:
you coulduse that one free (ie no component required) 2% speed slice, but2% would take a large sample to get any meaningful variance in data.
do all the frog's carbines really have the exact same speed?
Basically yes.....and all the same DPS at the same CL too.....they are Frog Weapons
just let me get this straight. In the first test you fire only a single shot all the time, not cycling anything? So that is a measure of the primary cooldown right?
In the second case you alternate critical shot with legshot. From my own tests (not with a carbine though) I found that 2 attacks in cycle wasnot enough to allow the primary cooldown to complete for the first attack. I got a lower average time by cycling 3 attacks instead of 2.
As far as I have understood it (though I could be wrong), the primary cooldown of all attacks are on a set time, e.g. 4 seconds, as legshot appears to be, or 20-30 seconds or whatever stopping shot is. It is the secondary cooldown, the cooldown for other attacks, that iswhat is effected by your speedmod.
This still doesn't explain everything perfectly, but I think it would be good to also try tests with 3 different attacks and see if there's stil no detectable difference.
This is exactly the message. It's also the reason why i currently fight perfectly well with my Intimidator Pistol despite being MCarb... speed doesn't matter, the difference in accuracy is not that bad...
CrowdController wrote:
u r sayin that noob (or mele) char can shoot with same weaponsame speed as ranged master (or doublemaster)one ?![]()
Sylow wrote:
This is exactly the message. It's also the reason why i currently fight perfectly well with my Intimidator Pistol despite being MCarb... speed doesn't matter, the difference in accuracy is not that bad...
CrowdController wrote:
u r sayin that noob (or mele) char can shoot with same weaponsame speed as ranged master (or doublemaster)one ?![]()
well, the thing is,let say speed worked, then there would still not be the huge difference. According to the speed formula, let's call it 's', on swgwiki (same as you got TA?) we have:
s(100) = 0.62
This means that you gain around 1/0.62 = 1.6, which is around 60% in firing rate, going from 0 mod to 100. This is nothing compared to what people were used to pre CU, where you could gain several hundred percent.
And if you already have some general ranged speed the difference is even less. The example TA was using with 50 compared to 105 gives:
s(50)/s(105) = 1.20
So you only gain aroud 20% moving from 50 to 105 in speed mod. Adding to that the problem with distinguishing between Cycle time, and cooldown time (primary and secondary cooldown) I wold say it's not so strange that it is hard to notice the difference when you increase your speed mod.
The whole of the CU has been based on a mistake. I'm really glad these guys didn't programme my microwave ![]()