Carbineer Archive

Thread: Is CARB Defence and Elshandru Thundercloud broken?

flounder05
Thu Oct 06, 2005 1:05 pm
#1

The last I remember reading, and this is a couple of months ago, was the Thundercloud was not working.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
TireeG2
Thu Oct 06, 2005 1:22 pm
#2


The person he was shooting must have been a much higher level than him. Because of this, the shooter's damage range is pushed to the minimum of his gun.


The only difference there may be due to rounding. Any additional defenses do not reduce damage once it has already been bottomed out like that.


Try getting a character of the same level to attack the defender and repeat the test.


Also, I'm having trouble reading your post. Could you maybe put the data you gathered in a tabular form? I may be misreading some of it.


Message Edited by TireeG2 on 10-06-2005 04:27 PM



cccccccccccccccccccccccccc ccccccccccccccBrighamBasilone-Eclipsecc ccccccccccccBriggBasilone-Radiantccc cccccccccccBelieve me sweetie, I got enough to feed the needycccccccc
_scout_
Thu Oct 06, 2005 1:33 pm
#3


TireeG2 wrote:

The person he was shooting must have been a much higher level than him. Because of this, the shooter's damage range is pushed to the minimum of his gun.






Hmmm this is new to me.

As far as I know levels only affect Player vs. Environment/MOBs/NPCs and do not affect anything in Player vs Player nor duels.

The only thing that affects players vs. players with increasing level is the fact that higher level characters have more health and have access to weapons with a higher damage output and are able to wear armor.



p.s.
Insert "I hate levels in SWG" rant here







- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

TireeG2
Thu Oct 06, 2005 2:01 pm
#4

You may be correct there scout. However, I feel like something is off here. If the attacker is hitting within one or two damage of his min, it's probably not a real good test. This may just be due to the fact that the attacker has much less accuracy than the defender has defense, not level. In either case, I would feel better about a test where the attacker is a little closer to mid range on his weapon damage. The data I've gathered from fights between lvl 80s shows very different results.



cccccccccccccccccccccccccc ccccccccccccccBrighamBasilone-Eclipsecc ccccccccccccBriggBasilone-Radiantccc cccccccccccBelieve me sweetie, I got enough to feed the needycccccccc
_scout_
Thu Oct 06, 2005 4:40 pm
#5

I guess your right, TireeG2, I also think its more related to the fact that defense and accuracy of the two characters are to far apart from each other and another fact might be also that the lvl 18 character has not access to a high damage weapon at all.

To make meaningfull test, test should be made with characters on similar levels.


EDIT:
This has been tested in the Jedi forum and is already about two weeks old:
Discuss: Melee vs Ranged Defense

Pls read at least the first two page.
Yes TA, this is partially a dead horse ...


Message Edited by _scout_ on 10-07-2005 01:43 AM



- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

Meplorium
Thu Oct 06, 2005 4:48 pm
#6

Keep in mind that which defense you use, ranged or melee, depends on what weapon you are using. So if you are unarmed, ie melee attack, you use melee defense. If you equip a ranged weapon then you switch from your melee defense mod to your ranged defense mod. When test are done properly with the attackers accuracy about the same as the defenders defense things really start to work. In this case you are getting the min damage the gun can do, so the person's defenses are way more than the attackers accuracy.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
TAfirehawk
Thu Oct 06, 2005 5:01 pm
#7

Well lets try this....I have 3 accounts, one MBH/MCarb/CM, one MBH/MCarb/Doc - Padawan, one MDoc/MMerchant.....from those I can easily test same/different CL along with Thundercloud and Vegawhateveritscalled.


Corr or not, testing is my game





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

meninus
Thu Oct 06, 2005 5:19 pm
#8


Before I did this series I did the same test on a level 80 BH/MCM?CM4000 (hitter), MCM, Pistols 0444, DOC 4004 target with a maxed out carbine.


We were amazed to see that the carb def tape, ringsand food made no difference at all. I didn't record those tests but I can do them again.


Am I missing something?
TAfirehawk
Thu Oct 06, 2005 5:59 pm
#9






meninus wrote:


Before I did this series I did the same test on a level 80 BH/MCM?CM4000 (hitter), MCM, Pistols 0444, DOC 4004 target with a maxed out carbine.


We were amazed to see that the carb def tape, ringsand food made no difference at all. I didn't record those tests but I can do them again.


Am I missing something?






Yes, you missed the fact that increased Ranged Defense for a Carbineer will cause more -MISS- to happen. I took 30 attacks with higher defense and 30 attacks with lower defense:


Damage is the same just as you tested already.

Miss rate with Thundercloud - 17%

Miss rate w/o Thundercloud - 3%


My Def is 264 w/o and 361 with....the attacker's accuracy is 224.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Thu Oct 06, 2005 6:24 pm
#10

Oh and Exo-Protein Wafers work too.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

meninus
Fri Oct 07, 2005 12:44 am
#11



My tests suggest that carb defence, Elshandru Thundercloud and Akuan rings may all be broken.


and that PSGs and armour work.




skill tape tests

shooter was level 18 - 5 melee and 5 ranged - his only shot was ranged shot and the DL44 he used does min44 max 100 damage


naked man - 130 melee 140 ranged 46 points

ackuan ring - 130 melee 145 ranged 46 points

2 rings - 130 melee 150 ranged 46 points -shows rings do not work


No rings - carb equipped Speed 80 Acc 185 170 Melee 180 Ranged - my carb has an acc bonus of 15 45

No carb - 28 pts in carb defence tapes, 5 gen ranged speed tape, 13 Carb Acc Tape 46 points

With carb - 28 pts in carb defence tapes, 5 gen ranged speed tape, 13 Carb Acc Tape 44 points - shows carb def tapes do not work - slight benefit from holding carb



No carb - 25 gen ranged acc Tape 46 points

With carb - 25 gen ranged acc Tape 45 points - shows gen ranged acc does not effect defence


No carb - with PSG 36

Carb - with PSG 35 - shows a maked benefit from PSG and tiny benefit from carb


Carb - with PSG _ 28 Carb Defence Tapes 35

Carb - with PSG _ 28 Carb Defence Tapes - melee attack 173

Carb - with PSG - melee attack 173 - shows carb defence does not work for melee



Carb - with PSG _ 28 Carb Defence Tapes - plus full armour - melee attack 100

Carb - with PSG _ melee attack 100

Carb - with PSG _ plus full armour - ranged attack 16

Carb - with PSG _ 28 Carb Defence Tapes - plus full armour - ranged attack 16 -shows armour works





Food
Elshandru Thundercloud

Without
Carb - Ranged 45

With
Carb - Ranged 45 -shows this food does not effect damage taken - although it may effect the % time you are hit?


This either means things are broken or that the food, the defence tapes and the rings may only effect how often u actually get hit.


Hern

Message Edited by meninus on 10-06-2005 12:59 PM

Message Edited by meninus on 10-06-2005 01:00 PM

meninus
Sat Oct 08, 2005 6:01 am
#12


Did one of these tests again. 30 hits from a jedi with MLS on my naked level 80 MCM/Doc 4004/Pistoleer0444, with and withoutcarb defence, with and without Thundercloud.


They are both BROKEN!!


Neither the tapes or the food made a jot of difference. He hit me 30/29 30/30 30/28 30/30 30/30



Sabre hit - always for the same damage.


I'm sick and tired of testing SOEs broken products - whoever is in charge please please take more care.










_scout_
Sat Oct 08, 2005 6:54 am
#13

Hmmm ... I have a question regarding this issue again (sorry to bring this up again).

The issues in the thread I linked, were that
    your ranged defense would be your defense for you vs ranged AND melee attacks, when you had a ranged weapon equiped

and
    melee defense would work against melee AND ranged attacks, as long as you have a melee weapon equiped.


So in a test condition where ranged vs ranged would fight the in my link reported issue would not show.

To fully test this out you would have to compare the following test conditions:

Ranged weapon equiped
Condition 1: High ranged defense vs melee attacks
Condition 2: High ranged defense vs ranged attacks

Condition 3: Low ranged defense vs melee attacks
Condition 4: Low ranged defense vs ranged attacks

No weapon/melee weapon equiped
Condition A: High ranged defense vs melee attacks
Condition B: High ranged defense vs ranged attacks

Condition C: Low ranged defense vs melee attacks
Condition D: Low ranged defense vs ranged attacks


In case that that melee defense is your defense against melee attacks and ranged defense is your defense against ranged attacks no matter what weapon type you have equiped ...

    ... condition 1 and condition 3 would show no difference, since the high ranged defense would not affect the incoming attacks from the melee attacker and there would also be no difference between condition 1-4 and condition A-D, since it should not matter if you are wearing a melee or a ranged weapon.


In case that melee defense is your defense against ranged and melee attacks while wearing a melee and ranged defense is your defense against ranged and melee attacks while wearing a ranged weapon

    ... condition 1 and 3 would show a difference because the increased defense would work also against melee attacks because your are wielding a ranged weapon. Also there would be a difference between 1-4 and a-D, because in 1-4 you are wearing a ranged weapon but in A-D you would be wearing a melee weapons thus ranged defense would not protect you against any melee or ranged attacks.


Anybody willing to test this out ? .

p.s.
Meninus, Im slow in posting today.
Can you cross check your results with my above mentioned test setup?






- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

Page 1 of 2
Previous Next